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Finally got to playing the game with a 2 player party (Sakuya and Sanae) and completed the first 2 scenes. It's pretty fun. It's like fire emblem but the parts and lashout mechanic makes the enemies a lot more interesting to take down. The one problem with the game currently is that the scuffed version has a lot of ambiguous wording on its rules, so you'll have to interpret some things as you go along, especially things regarding sequencing of simultaneous events (like multiple things which let a character on the board attack out of turn at once, like lashing out and sakuya's abilities happening simultaneously). How wounds of different severities stack is also unclear. Like how much does 1 deep wound and 2 normal wounds account for? So hopefully the author makes it clear in the unscuffed version. A visual representation of ranges and how burst looks like would also be good to lessen confusion.

The gameplay as intended though, it's pretty fun. I especially love the swing when a player can use a perfect spellcard. Maybe a bit too much agency is given to player hands but if you feel like you need more of a challenge you can let things like turn order of enemies with the same speed, or the turn order of the players themselves, be decided by dice.

And although this is a 2+ player game, someone can absolutely play this with a single person controlling all the party characters. Since the enemies have their own set behaviour (or an equivalent of A.I), you don't need a GM for that. It will play like a boardgame version of fire emblem.

There is a lot of note taking though. Like a LOT. So people playing this make sure to have a reliable way to take note of player and enemy statuses throughout the game.