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Another Moonshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #94 | 3.286 | 3.286 |
Innovation | #107 | 3.143 | 3.143 |
Gameplay | #112 | 3.095 | 3.095 |
Graphics | #121 | 3.381 | 3.381 |
Overall | #125 | 3.190 | 3.190 |
Theme interpretation | #168 | 3.000 | 3.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/thomasmichaelwallace/another-moonshot
Theme interpretation
I wanted to play with the idea that there are grand moonshots (like the one our protagonist is on at the start) and tiny moonshots (like bringing a broken village back together again) and how they're both meaningful in their own way.
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Comments
Lovely game, amazing art and puzzles. Congrats!
Thanks - glad you had a good time!
Gameplay: There were a lot of puzzles and other game things. Good Job!
Graphics: Nice art. There were so many rooms and they all felt really good.
Audio: The music was really good and it was cool how many variations there were.
Innovation: Pretty good!
Theme: There are grand moonshots (like the one our protagonist is on at the start) and tiny moonshots (like bringing a broken village back together again) and how they're both meaningful in their own way.
Overall: Really Good!!!
Can you try (and review) my game?
Thanks! I’m glad you enjoyed it!
Wow! really cool puzzle game. I love the colors, the beautiful pixel art, the music and cute characters. The puzzles are quite challenging but very enjoyable.
Great experience! well done!
Thanks! I’m glad you had fun :D
Awesome puzzle game! At first I was like "this has so much backtracking" but then "is this deliberate? OMG". The puzzle design of the last challenges is amazing. Graphics are top notch for its resolution, and music fits very well, with many variations... Everything inside a PICO-8 cartridge. I'm going to buy a hat to take off for you. Congratulations!
Thanks! I’m glad you liked it!
I’m not sure I can completely pass the back-tracking off as deliberate… but I’m glad it didn’t put you off.
Also- well done for making it through the last challenge :D
Wow, one of my favorites in the jam so far :D
Love the artwork and the music.
The intro sequence was very cool as well.
Are you working by yourself or are you with a team?
Great job, especially with only a month to work on it!
Thanks! I’m glad you enjoyed it.
It’s just me; and it was pretty close to the wire in the end :D
I always like to try some pico-8 game :-)
Nice work with both the graphics and music!
Thanks - glad you liked it :)
I love how much expression you managed to get out of the pico-8 engine, super cute. The walking animation made me chuckle =) Fun with such a big variation in different game elemnts, very impressive!
Thanks very much :)
Glad you liked the art work and it made you chuckle :D
Despite the background (grass) sometimes can be hurting my eyes, I love the colourful grids and sprites you have! The music is also very interesting to listen to, there is a little bit of Zelda village feel to it. I do feel the walking speed is a little too slow and there are too many unnecessary mazes, thus makes it a bit frustrating to navigate. Other than that, loved the whole presentation, especially the start screen and intro!
Thanks!
The engine I’m using only gives you 16 colours- so I hope I didn’t do any permanent damage to your eyes :)
I’ll admit that when I was testing it I had the walking speed higher, so I know what you mean. Maybe I’ll tweak it a bit once the jam is over.
I always love to see a PICO-8 game, and this was no exception. The whole intro was very well done, from title screen transition to the move through the clouds to the final crash. It was all so cool. I didn't play the entire game, but I finished the color switch puzzle and that was very satisfying the complete. Awesome stuff!
Heh- thanks- the colour switch puzzle is one of the hardest!
The color-changing puzzle was wickedly hard, and super satisfying to beat.
It took a long time to figure out how to move the "log". I tried picking up several likely-looking things, and it turned out to be the first thing I tried, but I couldn't make it work at first. I have found that this game is generally very picky about being off by a few pixels. If I wasn't completely outside of a square, facing the next one, the action button wouldn't do anything. So that made the controls a bit tricky.
The spade/hoe timing was simply too difficult for me, but it was fun to try. I was able to solve the other three, and they were all really fun! I'm really impressed with the puzzle design.
The audio was excellent. Overall, I liked this game very much! Well done!
Thanks - I’m glad you had fun, and well done for beating most of the puzzles!
Sorry about the twitchyness- maybe I’ll try to lessen that once the jam is over.
You made a really good puzzle game in such a short amount of time. Creating a good puzzle game for a game jam is a moonshot in itself, but you absolutely knocked it out of the park. You pixel art is also super cute!
Thanks for the kind words - I’m glad you liked it!
Hey I recognize your style from that game you made for the weekly game jam about the dog. You nail the minimal pixel art. I got stuck early on, are the brothers who are guarding the spade supposed to be able to see through the fences? I'll come back and try again.
Thanks :)
I’m learning, from the comments, that it is all a bit harder than I meant it to be :)
Yeah- the brothers can see over the fences that are “hollow”- the ones that are just straight lines.
(and yeah- i couldn’t help but re-use that doggo sprite from my old game, he started as just a placeholder; but grew on me :D )
Very nice game! Excellent visuals (and I love the visual pallette of PICO-8), nice music (but a bit repetitive, I think a more ambient music would have been better for this type of game).
I really like the gameplay especially the color tiles puzzle and the coins in the bush (so zelda inspired that one ;-) ). And a nice story!
Great job!
I think the coins count, that the player has on him, should be shown on screen since the only other way is to ask the boat person that require them every time you want to check if you have enough.
Thanks-
I know what you mean about the music! I did think afterwards just having the tune play once on screen entrance might be better…
Good idea about the coin count- this jam ended up being such a rush to complete.
That's how all game jams end ;-)
Try a weekend jam (if you haven't already try one) like ludumdare
and the word rush will get a whole new meaning!
Really awesome presentation. The visuals are incredible and the music sets the tone really well. The gameplay concepts were interesting but a little difficult right off the bat. Great overall!
Thanks! I’m glad you liked it, I had a lot of fun making it.
Thanks for the feedback on the difficulty, I didn’t want to make it too easy, but it’s always hard to judge as the designer when you’re soo used to the mechanics!