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MrBundles

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A member registered Apr 11, 2020 · View creator page →

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Thanks!

Yeah, boids are kind of a classic computer science project.

I had to look up some of the equations to clean up my math and get everything working smoothly.

I think it would be perfect for pico-8 :)

Thanks, glad you enjoyed it!

I think your game was the first one I played in the jam just because of the cover art.

You did an awesome job :D

Thanks, glad you enjoyed it :)

Wasn’t shooting for the moon with this project. Just tried to keep the scope small and get something on the board by the end of the jam period.

Good luck with the jam!

Thanks!

Yeah, more of a demo than a game.

I find I can learn new programming languages/concepts faster if I have a specific (short-term) goal I’m working on.

Glad you enjoyed it :)

Very nice work.

Love the obvious time and effort you put into the interactions with different animal types and layout of each level.

It got hard fast but that’s kind of expected with Sokoban games :)

Awesome job!

Very cute game.

You did a great job with the art style and animating the movement through the pipes.

Very impressed by the number of levels and the quality. It takes a lot of time to layout and test puzzle levels and they were great.

My only note would be to make the music loop so that you aren’t left to play in silence when the song ends.

Awesome job!

I can tell a TON of work went into this game.

My favorite in the jam so far and the most time I spent on any game by far!

Really nice work on the art, sound, and gameplay. Love that you break up the fishing gameplay with the fish fighting battles.

No notes, nice work!

Awesome game!

My favorite in the jam so far :)

You did a really nice job with the art and audio. And the time you spent on the movement and gameplay really shows.

Any particular reason you chose Godot 3.6 vs one of the later 3.x or 4.x builds?

Really nice work!

Hello, glad you enjoyed it. You most certainly may continue the game. I just created a public github repo from which you may download the source code.

https://github.com/MrBundles/UntitledGameJam33-Sacrifice

Let me know if you have any questions, there’s definitely some questionable design decisions in this code :D

Really nice look to the game. Your background and atmosphere are especially good. Nice job!

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Great to see a fellow blob game :)

Loved the pickups and sound effects, very satisfying.

Did you do the art yourself, it’s good.

Nice job!

You got a LOT done in just one day of development. The art looks great and the music fits well.

Nice job!

Love a good ragdoll sim :D You did a great job with this one, and I’m amazed how much you got done during the jam.

Really nice job!

The perfect game for a “spectacle” with two buttons :D Super fun, and loved your art style.

Nice job!

Awesome job! You really implemented the “spectacle” theme well. Music made the game feel pretty intense and dramatic.

Great game :)

Your pixel art looks great. You obviously put some time into make the atmosphere look good. A good idea executed very cleanly.

Nice job!

Very nice, complete game. Your art style is amazing. What did you use for the pixel art?

Super cool idea, perfect for a jam!

Amazing art style, one of the coolest looking games in the jam. Nice job!

It’s obvious how much time and effort you put into this game. Polish on everything, you have HATS!

An actual tutorial, great sound effects, fun gameplay.

Amazing job!

I don’t know how you managed to create a whole 3D world in such a short span of time. Amazing job!

Your dialog at the start was pretty funny :)

One of the most visually stunning entries in the jam. What did you use to create your sound effects?

They were a satisfying part of why I kept wanting to play more :)

Nice job!

Thanks, and I completely agree.

I had keyboard shortcuts during development which would choose a lens automatically, but I removed them because quickly swapping between layers could cause some transition issues.

Hoping to get those shortcuts implemented after this round ends.

Thanks for the kind feedback!

In an effort to track down the cause of this jumping issue, would you mind sharing what OS you’re playing on?

Windows/Mac/Linux?

Thank you.

The animation of the player was one of my primary focuses this year.

Most jams my player character is just a jumping square. So this jam I decided I would make a jumping blob 🙂

Thanks! Loved seeing your game on stream. You probably have one of the most visually interesting/appealing games in the jam.

Good luck with the rest of this round!

Thanks!

Do we continue to develop the same game throughout the rounds?

I was under the assumption we were making a fresh game for each round.

That would be nice if I can just run with this idea. I don’t know if I have enough time to get another off the ground 🙂

Very cool idea, and you perfectly captured that “slightly out of focus” feel. One of the coolest looking games in the jam.

Awesome job!

Thanks!

That is the end for now. I may have time to add a few more after the game jam is over :)

Thanks for the kind feedback. Vector art is the only art I can handle as a programmer 🙂

Good luck with the rest of the jam!

Very cool game, you got a lot of work done in just a few weeks! The focus/unfocus shader effect was very cool.

One of my favorites in the jam so far, nice job!

Loved the art style and audio design. Some really high scores on the board already, wonder who will have the high score by the end of the voting period :)

Nice work!

Very nice animations. Had a good time playing and got to full furnaces pretty quickly, pretty satisfying.

The sound effects really contribute to the game feel.

Nice work!

Really awesome job with the visuals. The shader (or whatever is creating that old tube tv look) is amazing.

You have things really balanced as every time I play it’s right down to the wire with me barely making it to midnight.

Great game!

I’ll have to add a note to the game page. I did test the game on chrome/edge/firefox on two different machines. But Godot 4 web exports are unreliable at best right now.

Thanks for letting me know!

Sorry about that. I’ll take a look and see if I programmed something game-breakingly wrong. Is there any chance you weren’t holding down the jump key long enough?

I implemented a “jump-cancel” if you release the key before the jump’s apex.

I would think that there’s no problem with that 🙂

Yeah, me too. I don’t really know how ANY of you are beating the game so fast :)

I would just like to say thank you for all the work you’ve put into the firebase plugin. I’ve used it in every one of my games since I discovered it 😀

You guys are the best!

Git can be intimidating at first. This video (by Engineer Man) really helped me to get started with my first GitHub game jam 🙂

https://youtu.be/BaPexytJFTI