You may need to mark it as public before you can submit. Not positive though.
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My first game jam, I finished my game, submitted it, and was halfway through the voting period before I realized my game followed the theme "Reverse" and not the actual theme "Rewind" :)
I still got a lot of great feedback from people and learned a lot in the process.
The theme is just a guide to get the creative process started.
Thanks for the feedback, I'm glad you enjoyed it :D
And yes, concerning the chick not standing up, that was an issue I found while play testing.
I got a bit frustrated myself so I added a slider to the settings menu (jump slo-mo)
When you press up it slows down time to make aiming easier.
If you turn that setting the whole way up it should help a bit :)
Really awesome job with the artwork and music/sfx!
Were you working by yourself or with a team?
The controls took just a bit of getting used to but it is VERY satisfying once you start hitting the enemy ships with your missiles.
Great work :)
Nice job, the hardest part of a game jam is getting something completed and submitted.
There's more than 200 people that joined the jam that never got that far for one reason or another.
Good work :)
You had a good idea and you did a great job of implementing it :)
Lots of cool puzzles, I'm impressed with how many levels you put together.
Music fit the game well and the art/animations were great.
Loved the game :)
Very fun to play, and it was clear you'd done your play testing because of the extra UI buttons you added (match and store).
Those really helped the pacing of the game.
Loved the music and the dancing eggs in your menu :D
The diving mechanic was cool and I thought it was pretty unique.
Definitely seemed like you spent some time tuning in the movement for the game.
Level design was good and humorous.
Thanks for the feedback.
And now that I think about it, there are a number of sfx that have a dynamic volume depending on the collision force of the player. I may have forgotten to clamp the upper limit of the volume on some sounds...
Thanks for letting me know 🙂
Hmmm, well there are a few key things that can mess up the export for itch.
First, make sure you're hitting the "Export Project" button below and NOT the "Export PCK/Zip" button
Then you can save the files wherever you want, but you HAVE to save it as "index.html" (see below)
That should leave you with a list of files like you see below (everything in the red box)
You can cut/paste all those files into a Zipped folder (The name of the zipped folder doesn't matter) and THAT folder is what you upload to itch.
I apologize if you already knew some/all of the above, I don't mean to insult your intelligence :)
Just trying to track down what's messing up the export.
As a side note, I don't believe, in this jam, we can upload any new files during the voting period.
You've achieved that difficult combo of a good idea AND a good execution :)
Lots of fun to play.
Easy to learn and difficult to master mechanics.
Art and sound design were nice as well.
You did an amazing job on the artwork.
Was that all done in inkscape?
I'm still learning how to use inkscape but I'm really liking it so far.
Game was challenging but still fun to play.
Great work :)
Concerning the web export, I remember having the same issues trying to submit to my first game jam :)
Here's a youtube video by Gonkee that does a pretty good job of explaining how to properly export for web (for your reference for future jams)Good luck with the jam!
I love the movement in your game. Seems like you took the time to really tune things in.
It was good that you explained that the eggs launch you in the game description, that helped me out.
I really like your trajectory path graphic, I considered trying to add that feature to my game but I couldn't figure out how to get it to work with a RigidBody2D
Are you using a KinematicBody for the player?
Art looks nice too :)
Thanks for the feedback, and no you're not the only one having issues with understanding the game mechanics :)
The UI was definitely a weak point of the game and everyone is having some difficulty getting a handle on how things work.
That "Red Cell" issue in particular is definitely confusing to most people.
Things for me a learn and use for my next game.
Thanks again and good luck with the Jam!