Excellent puzzle game! Love the 'sight' mechanics trying to guide the statues to do stuff! Balanced levels.
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Actually Godot (the engine I prefer for game dev) use a very very python like scripting language.
Maybe in a future game you could try it. It has one of the easiest web export that I have seen.
In fact I use the web export in jams during development so other not technical members of the team (artists, sound designers) can easily see their art/audio in game.
The easiest way to avoid the warnings from OS is to release a web version as your game's main version (with most common game engines this is also very easy to do).
In fact web version is the recommended way to release a jam game since it allow far more players to play your game.
Amazing game! Love the Wolfenstein 3D vibe! Love the visuals-sounds! With quite a lot of content!
Except the main need for savegames (that other people also posted about - as the game is quite large) the game could use an improved mapping system so for example we can access map of other areas and not only current area map. Maybe a full screen map screen with notations about left over items, locked doors, etc.
You should put the game in a folder inside the zip file.
Glad you liked the game mechanics!
We hope that the post jam updates will improve among other things the help instructions.
Maybe even add a mini tutorial - the east map was supposed to be the tutorial map.
Thanks for playing our game!
We wanted to try something unique for mechanics instead of another platformer type ;-). Glad you liked the end result!
We already have several ideas (cut from jam version due to time) for a post jam update.
A nicer game over/win scene is definitely a needed addition. Thanks!
Thanks for playing our game.
The reason for the loss of sanity is the presence of Shoggoth (tentacle monster) in the map (you can hover over enemies to see their stats and abilities). each Shoggoth has a chance to drain sanity (that chance is reduced when you find the arcane book).
The way to regain sanity (along with health) it's to travel between maps (through the forest path card) and when you destroy a ritual site.
The help popup explain this (you can press H or F1 to see it again).
Thanks for playing our game!
Actually the game does have in the jam version downgrades (we just didn't have the time to put all the text to explain them in game - only the angelic council warning about the effect of the crystals).
With each crystal you acquire the angel lose his ability to slow down time (the game speed up and you also cannot turn that fast to avoid the souls). Also his visuals are downgraded (losing the glow effect, the "particles", etc...)
If more of the designed levels were in game the effect of the downgrades would have been more obvious.
Still at least the increased speed of movement (which in our game is a bad thing ;-) ) is pretty obvious after the 1st level.
Very nice game, excellent graphics! Great job!
I think that all the tutorial parts should have been optional, since you have a good default selection for controls. Allow the player to skip directly to the fight!
Thanks for playing our game!
The original design had far more variety and levels. Unfortunately we didn't have enough free time.
Some part of the original design (+ a few additional graphics made by the team artist) will be added post jam after the rating period.
Thanks for playing our game and for your feedback!
Seriously the god of dice must favor you! Even a couple of bad "rolls" (both alien spawning & site destruction are rolls in the jam version)
can really escalate to an unwinnable situation if you just go for the sites without clean up the map.
The post jam version (the jam version was made very very late in the jam) has a more infiltration like site attack. You have to acquire a certain number of exploration "points" in order to destroy each site so you really cannot afford to let the aliens go wild ;-)
A last minute idea (mostly abandoned due to no time) was for the story to be a prequel story to another jam game of mine!
That the reason for the ending text (the only thing left in the game)! You aren't done with the aliens!!
The game page description will be updated after voting ends for this!
Solid game! fun platformer with very nice visuals.
I like very much the rocket which changed the controls opening new ways to proceed.
I think the very small platforms where not necessary since the increased the difficulty a little too much (trying several time to jump to a one tile width platform isn't very fun after6-7 times).
Solid game! I really liked the drawing mechanic. Quite unique especially in a jam.
I think that you should reduce the amount of drawing needed since it can become a little repetitive after a while.
Excellent visuals especially the intro (A good intro can really put you in game mood after all).
Excellent game with a very cute and unique main character (same for the NPCs)!
Love the mechanics of growing in strength (though I would have prefered if some of the "balls" were optional giving a choice to the player.
Very good graphics & audio and excellent controls which is very important for a platformer!
Excellent game! Loved the stealth mechanics with timer for the scepter use and the horror like atmosphere!
I really like the spit screen effect when you play as the little girl!
Not to mention the demon horde later. That was scary!!
As other commenters already said, the village at the beginning should have being smaller (I almost gave up there, really glad I didn't!). A much smaller village would have been more than enough for the atmosphere.