Nice puzzle/platformer game! :-)
The graphics, music and gameplay are all quite good
Criteria | Rank | Score* | Raw Score |
Graphics | #71 | 3.710 | 3.710 |
Gameplay | #80 | 3.290 | 3.290 |
Audio | #88 | 3.323 | 3.323 |
Overall | #88 | 3.387 | 3.387 |
Innovation | #88 | 3.226 | 3.226 |
Theme interpretation | #101 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Lymptx/Save-the-Sun
Theme interpretation
The technology achieved something that was believed to be impossible. - Change Gravity
Nice puzzle/platformer game! :-)
The graphics, music and gameplay are all quite good
Solid game! fun platformer with very nice visuals.
I like very much the rocket which changed the controls opening new ways to proceed.
I think the very small platforms where not necessary since the increased the difficulty a little too much (trying several time to jump to a one tile width platform isn't very fun after6-7 times).
Very cool puzzle game! Even though I could not get past level 4! Please find my video review below:
36:00 Save the Sun
Nice use of mechanics such as reverse gravity and using laser-paired blocks to get to the end. I do wish that the music either changed for each level, giving me a sense of progression, or looped smoothly. The puzzles are a good headscratcher to figure out.
Interesting puzzle mechanic. Couldn't finish level 4, though.
Pushing blocks around is a bit hard. It'd be nice if one could grab them.
I didn't like the music, but maybe that's a personal preference. It felt too chaotic, haha.
What I did like was the background and the laser effects. Those look really cool.
Really fun and polished puzzle game!
It would be good if there was a way to grab the blocks, often I would end up chasing the blocks across the level when I hit them wrong :D I also got stuck in some unwinnable states and had to restart, so maybe an undo or a way out of them would be useful.
Amazing level design. Graphically, I wonder if it would be better to stick to either a cold or a warm palette? Maybe just use space gray for the platforms, and red for the movable objects. Otherwise a great platformer with fun puzzles. The music is somewhat repetitive but suits the game well.
I'm not normally a fan of platformers, but I enjoyed this one. You can tell a lot of thought went into the details and pacing. I will echo that the level selection is not intuitive. Had I not read the comments on here I would have assumed it was a glitch and given up. My main critique is that I immediately turned the sound effects off because the sounds were very harsh compared to the calm and well-chosen music.
Pretty fun! Some of the puzzles were very clever, although there were a few times when a box wouldn't trigger the button that it was on. The level select level is a cool concept, but it took me a minute to understand what was going on.
Good game, liked the graphics with the red foreground on the blue background, and the gameplay was fun. I was also a little confused in the level selection room, you could potentially use your interactive switches to choose the level.
Nice job. I was a little confused by level selection room until I realized the numbers were clickable buttons, but then I got to level 4 and enjoyed playing this puzzle platformer. If you like platformers, you might want to try my game (Lumi and the Dark Night).
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