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A jam submission

SkyjunkView game page

A mad scientist slashes through floating remnants of civilization in a desperate, mysterious quest to reach the moon.
Submitted by gameshaped, agorenst — 40 seconds before the deadline
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Skyjunk's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#74.1434.143
Gameplay#163.9183.918
Graphics#184.2454.245
Innovation#283.7353.735
Audio#503.6123.612
Theme interpretation#1283.1843.184

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/benhhopkins/skyjunk_public

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted

I really enjoyed the swinging mechanics, it reminds me so much of Just Cause games.

good game

Submitted

Absolutely fantastic. Very polished and probably best-in-show. The grapple hook and air-control mechanics are incredibly stellar. I can't say a single bad thing about this. Great job and best of luck! 

Submitted

took me about 3 tries to beat the game enjoyed it immensely the only thing i would add would be an animation of some sort that shows your character taking damage 

Submitted

Really fun cool game! would it be possible to allow a player to press a button to issue the hook? I am using a MacBook air, and whenever i try to hook, i end up slicing instead lol.

Submitted(+1)

Really awesome game! I truly enjoyed the gameplay, even though I had a bit of trouble to master the grappling-swinging-landing at first, it is was a joy afterwards.

I love the art, the intense but at the same time smooth music that sets the mood, the procedural level generation and the freedom given that allows you to plan your next move.

I got 29/30 items the first time I was close to finish the level and I looked eeeeverywhere but couldn’t find anything…so I needed to restart. The next play I made it through the end though! :)

Outstanding job!

Developer(+1)

Thank you! It is definitely possible for not enough enemies/destructibles to spawn on the map via the procedural generation, it was just unusual enough to not get fixed in testing, sorry that happened to you!

Submitted(+1)

Amazing air control !

The feeling of movement is really cool and the variety of moves makes it even better . It reminds me Warframe in some way.

The graphics and music are also well done :)

Submitted(+1)

Really cool gameplay! nice animations :D

Submitted(+1)

So fun! I just could not stop playing!

Submitted(+1)

Really cool game! I would type it out, but please find my video review below!

08:55 Skyjunk

Developer(+1)

Thank you so much for the video! It was awesome to see how quickly you learned the game in real time, and to see the specific parts that need to be improved. Winning on your second try is really good too :D

Submitted(+1)

Brilliant! This is an incredibly high quality and polished experience.

Let me start with the graphics which are super appealing. I especially like the intricately detailed and well designed main character, really gives the game a flamboyant vibe. I find the gadgets and weapon make him appear really cool. The low poly platforms and clutter fit the game's aesthetic perfectly and read very well when the player is moving through the sky at high speed. The UI is also of very high quality and well designed, which makes the feel like a commercial release. Please let me know how you achieved the cloud effect, are those just static meshes (voxels + marching cubes)? They really look great!

Jumping and swinging through the air with the grappling hook is a joy. The movement feels really smooth and the control is surprisingly precise even at high speeds. Though I do have a minor gripe with the unwanted momentum that comes with the slice attack, which often caused me to fall off of my platform, though this can of course be remedied with a well-timed grapple. 

The music and sound effects complement the game very well, I especially like the pneumatic hiss when performing jumps.  I was a bit surprised however that there is no real feedback when the character takes damage.

Of course, the most disappointing thing about this game is that it just ended after collecting the scrap, I would have happily gone on playing more levels for much longer!

This game was okay

Developer(+1)

Thank you for the thoughtful comments! For the cloud effect I followed some of the steps from this twitter thread by Alex Strook, specifically the cloud mesh was made manually kind of like how it's shown here, with lighting baked in blender into the vertex normals to be used by the shader. Then I wrote a shader in Shader Graph for displacement and color noise over time. It's missing a lot of the advanced features shown in that thread, some that aren't supported by the graphics pipeline I'm using in Unity and some I just don't need since you won't be running into the clouds.

Definitely agree that the slicing movement makes it too difficult to control. I had wanted to make the attack more like the hook where you don't have to be precise but I didn't have time. Same goes for taking damage, oh well! Thanks for playing!

Submitted

Cool! I'm definitely going to be trying the cloud thing out, thanks!

(+1)

Love this game

Submitted(+1)

grappling and jumping felt great, but I didn't manage to collect a single piece of junk...

I guess that I suck at this type of games :-)

Very nice graphics!

Submitted(+1)

I really enjoyed the concept.

Great graphics, and great execution.

(+1)

It's rather unique!

Submitted(+1)

Hey I got it working in another browser! Mac users, chrome on BigSur is a no go, use Firefox.

I though it was pretty fun, but pretty difficult.  I didn't feel like I have as much control as I would hav eliked.

Submitted(+1)

Best movement controls of any game in this jam. Really fun to play, could image this being some superhero game. Only complaint is that the character feels a bit slippery at higher speeds, sometimes I would just walk of the ground without meaning to. Is there a way to regenerate health?

Great game!

Developer

Thank you! Yeah, I agree about the character being a bit slippery. It's due to some combination of the small platform size, the movement when slicing, and the fact that they are a capsule collider, I think. No way to regain health, I kind of ran out of time at the end! Thanks for playing!

Submitted(+1)

woah. most fun game i've played in this jam.

Submitted(+1)

Fluid gameplay and a fun grappling mechanic makes for a kinetic jump-and-slash platformer that was enjoyable to play! I wished the controls were better explained in the game itself, at least a control scheme that I can look up in the menu instead of having to look on the game page. I would also like it if if the character flashed red or made a sound when he got hurt, since the only time I could figure out that he was injured was by looking up at the health meter. And I had to figure out myself that the barrels and crates were destructible and had the scrap I needed to finish the level; a light or some cue would be good to let me know to destroy them instead of treating it like set dressing. 

Great work, Skyjunk devs!

Viewing comments 42 to 23 of 42 · Next page · Last page