I really enjoyed the swinging mechanics, it reminds me so much of Just Cause games.
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Skyjunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 4.143 | 4.143 |
Gameplay | #16 | 3.918 | 3.918 |
Graphics | #18 | 4.245 | 4.245 |
Innovation | #28 | 3.735 | 3.735 |
Audio | #50 | 3.612 | 3.612 |
Theme interpretation | #128 | 3.184 | 3.184 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/benhhopkins/skyjunk_public
Comments
took me about 3 tries to beat the game enjoyed it immensely the only thing i would add would be an animation of some sort that shows your character taking damage
Really awesome game! I truly enjoyed the gameplay, even though I had a bit of trouble to master the grappling-swinging-landing at first, it is was a joy afterwards.
I love the art, the intense but at the same time smooth music that sets the mood, the procedural level generation and the freedom given that allows you to plan your next move.
I got 29/30 items the first time I was close to finish the level and I looked eeeeverywhere but couldn’t find anything…so I needed to restart. The next play I made it through the end though! :)
Outstanding job!
Really cool game! I would type it out, but please find my video review below!
08:55 Skyjunk
Brilliant! This is an incredibly high quality and polished experience.
Let me start with the graphics which are super appealing. I especially like the intricately detailed and well designed main character, really gives the game a flamboyant vibe. I find the gadgets and weapon make him appear really cool. The low poly platforms and clutter fit the game's aesthetic perfectly and read very well when the player is moving through the sky at high speed. The UI is also of very high quality and well designed, which makes the feel like a commercial release. Please let me know how you achieved the cloud effect, are those just static meshes (voxels + marching cubes)? They really look great!
Jumping and swinging through the air with the grappling hook is a joy. The movement feels really smooth and the control is surprisingly precise even at high speeds. Though I do have a minor gripe with the unwanted momentum that comes with the slice attack, which often caused me to fall off of my platform, though this can of course be remedied with a well-timed grapple.
The music and sound effects complement the game very well, I especially like the pneumatic hiss when performing jumps. I was a bit surprised however that there is no real feedback when the character takes damage.
Of course, the most disappointing thing about this game is that it just ended after collecting the scrap, I would have happily gone on playing more levels for much longer!
Thank you for the thoughtful comments! For the cloud effect I followed some of the steps from this twitter thread by Alex Strook, specifically the cloud mesh was made manually kind of like how it's shown here, with lighting baked in blender into the vertex normals to be used by the shader. Then I wrote a shader in Shader Graph for displacement and color noise over time. It's missing a lot of the advanced features shown in that thread, some that aren't supported by the graphics pipeline I'm using in Unity and some I just don't need since you won't be running into the clouds.
Definitely agree that the slicing movement makes it too difficult to control. I had wanted to make the attack more like the hook where you don't have to be precise but I didn't have time. Same goes for taking damage, oh well! Thanks for playing!
grappling and jumping felt great, but I didn't manage to collect a single piece of junk...
I guess that I suck at this type of games :-)
Very nice graphics!
Hey I got it working in another browser! Mac users, chrome on BigSur is a no go, use Firefox.
I though it was pretty fun, but pretty difficult. I didn't feel like I have as much control as I would hav eliked.
Best movement controls of any game in this jam. Really fun to play, could image this being some superhero game. Only complaint is that the character feels a bit slippery at higher speeds, sometimes I would just walk of the ground without meaning to. Is there a way to regenerate health?
Great game!
Fluid gameplay and a fun grappling mechanic makes for a kinetic jump-and-slash platformer that was enjoyable to play! I wished the controls were better explained in the game itself, at least a control scheme that I can look up in the menu instead of having to look on the game page. I would also like it if if the character flashed red or made a sound when he got hurt, since the only time I could figure out that he was injured was by looking up at the health meter. And I had to figure out myself that the barrels and crates were destructible and had the scrap I needed to finish the level; a light or some cue would be good to let me know to destroy them instead of treating it like set dressing.
Great work, Skyjunk devs!
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