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teambodin

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A member registered Oct 28, 2020 · View creator page →

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I would never have thought of a shot of moonshine! Great job!

Simple, yet a really cool idea!

Super challenging, but I could not stop playing!

So fun! I just could not stop playing!

Agreed - we were thinking about having the 'little guy' trying to 'hide' the loot from the hero as a way to distract him.  Carrying the loot = slower movement, dropping the loot and the hero goes searching for it.

Thanks - we went back and forth on that and if it made it too easy.  If we were to take this further we would probably start with them being visible and then introduce hidden pillars and other things to increase complexity.

Nice work!  30 days is definitely not a lot of time to learn both a new tool, and a new paradigm of coding.  Love the idea, and love that you went three dimensional - flexing your math skills at us 2D folk :)

Thanks for the feedback!  I agree there are some definite possibilities on where we could go from here.  We were working through the concept of the hero searching out a weapon / power up which would make it easier for him to find the 'guy' - but like all dev projects on a time line, we ran out of time :)  

Poor Little Guy is a reverse dungeon crawler where you play the weakest monster trying to prevent the hero from completing the dungeon.  Try to clear all the pillars and collapse the dungeon before the hero finds you.  But watch out, the more pillars you find the more determined the hero gets!

https://teambodin.itch.io/poor-little-guy

This game was a way to introduce my family to more involved coding and design - we hope you like it!