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Deep-Fold

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A member registered Aug 27, 2020 · View creator page →

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Recent community posts

WOW I really love the graphical style of your game, very nostalgic 

You're welcome, well done on making the game it looks awesome!

Oh interesting, I haven't tested it on windows 11 yet but I'll try that and fix it if it's broken, thanks for the report

For now I hope the online version is enough! 

Glad you like it :)

Thank you :)

You're very welcome, I'm glad you like it and well done on the game!

I LOVE the black and white graphic style of your game

Congratulations!! Very well done on publishing a game, I know how difficult it is

Thanks for sharing too, I hope your game does well :)

Put Kirby on there

Yeah! You just have to calculate how many frames the GIF needs. For example if you want it to do one rotation over 5 seconds, you'd want maybe 5*60=300 frames

Maybe you can get away with less FPS, depends on how smooth you want it.

That's awesome, I really like the style! You really created something beautiful, it reminds me of some nostalgic games :)
Did you do the other assets in the game yourself? 

Olá Brazilian dev, you're very welcome!

Don't sue me please Digimon 

Yep it's there, the tile option should do the trick. Just make sure the width and height are divisible by each other
Good luck with whatever project you're going to use it for!

That's awesome, and well done on making a game! I actually love the visuals you created with the orbits, super cool! And glad you love my generators Maple <3

Hey, thank you! Ughh unfortunately I haven't looked at this program in forever, but I'm pretty sure it all draws to just one single canvas layer
So sorry to say but currently there isn't  a way to do that, unless you're familiar with p5.js and willing to tinker with code

That's cool to hear! Would love to see your project if you end up using it 

That's awesome to hear, congratulations on your game and well done! Don't give me all the credits though, you did all the hard work of making the game :)
Thanks for sharing and I hope you liked making your game

Oh my god you made it look so good with that CRT=like effect! Gotta try that for myself some time. Good job on the game really! I'm glad it was so successful, and thanks for the credits <3

Thank you :)

I LOVE the added glow effect, thanks for sharing and good job on the game!

Congratulations on making your first game, that's huge!  I hope you enjoyed the process and I'm glad the generator came in useful

Very kind of you and much appreciated, thank you! <3

It does, but two things:
- It has to render each frame, so it's tied to the framerate of the generator
- Gif is just a very unwieldy file format, I use a library to convert it to a .gif, and perhaps there are speedups possible there
If you get it working faster then let me know

I wish you a lot of luck with it, that seems like a cool project! I'd be interested in seeing it when it's done.

Thank you!

And you're dope for calling me dope ;)

Glad you like it!

Unfortunately not, since the planet is not a true 3D object. It's just a circle with some math on it, the planet does not have another perspective. Thanks for the suggestion though!

Unfortunately this is one of those things I can't seem to replicate. It's probably an issue with how the shader is executed on certain GPUs.

Thanks for the report, I'm not sure that I'll be able to fix that but it's good to know.

Wow very nice job on creating a game in three hours, can't even imagine how you do that

Glad it came in useful!

Thank you, glad to hear it!
It SHOULD be doing that with the tiling option, as long as the width divided over height (or the other way around) is a whole number

Did the book writer just get really deep and is this an allegory for depression?!?

The best counter would be to just imagine it out of existence

Yeah lol, well keep in mind this was all made long before AI got really good, it tried it's best we shall say

Then I like you!

Okay thank you for the very detailed bug report, that definitely helps! I'll admit that I'm still struggling to see it a bit, but I'll try and recreate it to figure out what's going wrong and hopefully fix it.

Until then I hope the workaround is good enough, thanks again!

Very nice! Glad the generators came in useful.
Looks like a well fleshed out space game already, good job! Thanks for the credits and good luck with your game in the future

Glad you like it! It should tile both vertical and horizontal, but I guess that isn't the same as 360? I'm not too familiar with 3d stuff so can't help you there unfortunately

Very nice! Looks like it has some really nice space vibes to it, well done!

Thanks for the credits also, glad the generator was useful. I wish you a lot of luck with the release of your game on Steam!

You're very welcome, good job on the game!

I can see you put a lot of effort into it, very well done. Also the video at the side of the page is set to private, just thought you'd like to know :)

Thanks for the credits as well, hope you keep making games!

Hmm, sounds like an issue for sure.. Thanks for the detailed info, I just tried to recreate it myself but couldn't really find it happening.

Also maybe I'm a little blind, but I don't see in your animation where the jumps happen? Maybe you could post an image of the affected spritesheet.

To be honest I don't have much of an idea on that, but every particle does have an inherent repelling force, so that could very well be it!

It's definitely possible to create some kind of rectangular map from them, but to be honest, I don't know what projection that would be. Currently the shader works by starting with a flat texture, and then applying a kind of 'spheriphication' filter on it. So if you just don't do that you would have a map

You can certainly try! But keep in mind that to keep it efficient you would want to run the shader code on a gpu