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It's definitely possible to create some kind of rectangular map from them, but to be honest, I don't know what projection that would be. Currently the shader works by starting with a flat texture, and then applying a kind of 'spheriphication' filter on it. So if you just don't do that you would have a map

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Nice. Thanks to your advice I was able to crack the nut on this. I thought there were more 3d trickery going on than there was! The flat projection works excellently.