Yeah I think its possible to basically go the other way with how the math interprets the coords on the 2d object and project to a plane. ie It is possible to unwrap. I can post some godot code snippets or a paste bin or two if you'd like. (edit: atleast thats what I recall being able to do but its been a min since i've worked on the project.)
And sorry for the slow reply, I've been busy cooking on another project.
EdWordy
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is there any future possibility in support for custom sprite sheets? I'm an animator and artist, and while this tool would save me loads of time in certain respects, there are limits to it in the sense of there only being so many possible combinations and having some extensibility would be incredible. And I understand if that is asking too much, I just thought id start a dialogue on it to see whats up :)
First, thanks for such a detailed and lengthy reply. Much appreciated.
Haha and don't worry, this might seem elegant but I'm very much a fan of the "quick and dirty" type of approach. Like if it feels like a hack, that's as legit as anything really. I see what you mean about the tilt. I kind of wanted a slight jitter to the animation, more than anything, atleast that's the sort of mentality that inspired the initial design. I think jagged edges work well too btw! or, they add a certain quality to the animation that is interesting imo.
I'm excited to give this stuff a solid try, it seems like a cool medium.
I'm curious about doing simple collage-esque animations, is there documentation or could you point me in the right direction?
Below is an example I've made that I'd like to convert to decker format, I'm just not sure where to start or how to code it. I'm exp. as a programmer but Lil is a bit strange syntax wise esp. with the APL stuff.
