That is clear enough, then :)
Yvens R. Serpa
Creator of
Recent community posts
Thank you very much for playtesting and spending the time giving your feedback. I really appreciate it.
Indeed, I still have a lot of work to do, especially in regards to UX and tutorials. Also, I've recently seen this bug that the attack area is bugged. The current version I have has fixed it and added AI too, so hopefully, in the coming months, I can upload a more properly finished game. Weird that you said the waves didn't work for you. I'll check that again and also make sure I have more tutorials and better level design so the player can learn those aspects of the game.
Thank you very much for the thorough review, comments, and for taking the time to play the game :)
My main goal was actually to build the framework for the turn-based system, rather than the game itself - I know it is a bit odd for a game jam, but I wanted to try building the code base for a grid-based game for a while, so I took the game jam as an opportunity for it. The game is there just to try out if the code is working okay (not perfect). My idea is to expand the framework over time to include more features, such as the AI system and other common elements like dialogue and missions.
Your points are all valid, and I should really fix that, especially the full-screen issue, in which I'm a bit unsure what the best takeaway is to keep the pixel-perfect camera. All these points are already added to my to-do list for when I get back to this project.
Thanks for trying out the game. You can use the mouse to select the options and the keyboard (arrows) to control the cursor in-game (selecting the grid/actor). Use the space bar or enter to open the menu for the selected actor to act. Hope this helps. If you have the chance and interest to try again, I hope this helps :)
It has a nice idea, but I had a hard time getting what to do, even after reading more about the game. It might be that you could have used more visual feedback, a variation on the animations and more information on the UI, especially when you try to do something that is not correct (like me trying to add oil to the machine without oil).
Hey, thank you so much for such elaborate feedback.
Thanks for the compliments. Indeed, the theme is a bit stretched with the fish charging towards you (I guess).
Your ideas for pushing the game forward are all very good; thanks for the input. I had this initial idea of going deeper into the ocean as you progress in the game, but I decided not to push it too much in the game jam and get some rest.



















