Thank you very much for the thorough review, comments, and for taking the time to play the game :)
My main goal was actually to build the framework for the turn-based system, rather than the game itself - I know it is a bit odd for a game jam, but I wanted to try building the code base for a grid-based game for a while, so I took the game jam as an opportunity for it. The game is there just to try out if the code is working okay (not perfect). My idea is to expand the framework over time to include more features, such as the AI system and other common elements like dialogue and missions.
Your points are all valid, and I should really fix that, especially the full-screen issue, in which I'm a bit unsure what the best takeaway is to keep the pixel-perfect camera. All these points are already added to my to-do list for when I get back to this project.


















