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Yvens R. Serpa

232
Posts
2
Topics
35
Followers
59
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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

I truly loved it :D The only thing I miss are some credits in the end so I could clap while standing.

Apparently, the build is broken. Try to add screenshots for the game, at least, so people can see what it looks like. Great logo design :)

Super cool graphics, sound, and idea :D I think the game is a bit too hard, though.

The sound effects and visual style really made my day. Super cool :)

Very cool idea. I was a bit lost on how to identify the arson, but it is a nice concept. Don't forget to add all your team mates to the game's page (Edit Game > Admins).

Pretty solid entry and very good graphics. I was missing some music, though. Don't forget to add your other team mates to the game page (Edit Game > Admins).

Pretty cool graphics and story :D I'm waiting for the next chapter so I can figure out who's the killer!

Super cool :D I loved the characters and ideas. The only thing I would change would be to show the latest answers when you have to pick who to remove - sometimes, I would not remember exactly their answers (I have a goldfish memory issue).

Really nice style and music. Please, don't forget to add your other team members to the game (Edit Game > Admins).

Super cool :D I really like the music and atmosphere. Also, that the mechanics are varied and not too frustrating, but still hard enough.

Aliens go rawr :D Hey, don't forget to add the other team members (Edit Game > Admins). Also, add some screenshots and stuff to make the page nicer.

Cool fighting game :D Don't forget to add the images and screenshots, as well as add the other group members to the game (Edit Game >Admins).

Nice one :D Don't forget to add the other team members to the project (Edit Game > Admins)!

Loved it :D

I'll keep an eye to see if I can find anyone to join you ;)

If you have any questions, please, use this post! :)

Thanks for taking the time to play and comment :) Indeed, I still have to add more difficult puzzles, but I decided to stick to easier ones that I knew people would get the game and learn how to play, rather than go for more difficult ones and have people give up or assume the game is just broken.

Thanks. Indeed, I still have quite some work to do on more difficult puzzles, but I already have some ideas in my head ;)

Thank you very much for the kind compliments! Indeed, it took me quite some effort, especially in coming up with not-so-easy puzzles (I still have a lot to work on).

Thank you very much for playing and taking the time :) I'm glad you enjoyed the music and SFX, too.

Hey, thank you very much for the kind words Mary :)

Actually, if you pay attention to the level names, I do say the order matters :D But it is a bit subtle, and still, the idea is that you, indeed, learn how to play by playing and testing things out. Thanks for playing.

Thank you so much for your kind words :) Indeed, the game has quite some easy levels, which are somewhat by design, so you can learn how to play the game without texts or tutorials. I plan on adding and expanding it a bit further later on with more difficult challenges - they take quite some time to design.

Thank you very much. I try to keep the gameplay and mechanics quite simple so I can put a lot of effort into making music, animating, and polishing other stuff. I also try to design the levels in a way that you will (mostly) get what things do by just trying them, and slowly I ramp up the challenge to check how much you've got to understand them or if you need more thinking.

Thank you very much for the kind words :)

Glad you liked it :)

Very cool and "technical" concepts. I missed some sort of shortcuts, because dragging from the top bar to the circuit was a bit tedious at time.

Cool idea of "making a love connection". Good work.

Pretty cool. Good work!

Cool idea :D At first, I thought it was too easy, but then I made one mistake and quickly got lost.

Thank you :)

To test for the FPS and the effects I am using. I had to check if I could keep them or if they would break the build. Now that I know they work, I can keep on using them and knowing the FPS is under control :)

It is a test build :) Don't worry, there is more to come.

It is a test build :) Don't worry, there is more to come.

It is a test build :) Don't worry, there is more to come.

It is a test build :) Don't worry, there is more to come.

It is a test build :) Don't worry, there is more to come.

Based on the last versions, it will probably be just one word, like "plant", "escape", or "warm".

I'm not a mod, but what is the question?

According to the rules, no:

7 ‧ Is other Kenney software allowed?

No, only pre-made game assets. So unfortunately you can't use Asset Forge, Kenney Shape or Avatar/Creature/Ship Mixer

This is not really clear from the rules in the FAQ. For example, I want to make buttons for my UI, and for that, I take screenshots of (Kenney) 3D assets and then use these screenshots as UI (2D images) elements in my game. Is that allowed? I know the rules say, "You can edit (recolor, crop, rotate, flip and scale) and combine assets", but the screenshot is not really any of those.