As long as you are able to publish a game with a public repository URL at the end of the jam it's fine Although it's good practice to make it public from the start :)
Sygmei
Creator of
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Hey there Game Off jammers !
For the last 6 years we have been running a Discord server for Game Off as it is a nice tool to chat and find team members.
Don't hesitate to join here to chat about Game Off : https://discord.gg/TZsAtGyyx9
Good luck to everyone and I can't wait to see what you guys will end up creating :)
Thanks again Lee for organizing this awesome event !
Hey there Game Off jammers !
Since 2017, we have been running a Discord server for Game Off as it is a nice tool to chat and find team members.
Don't hesitate to join here to chat about Game Off : https://discord.gg/4hAr7sa
Hope you will have a great time for this game jam :)
Thanks again Lee for organizing this awesome event !
Doesn't seems like a problem : https://defold.com/manuals/version-control/
As long as files are not huge binary blobs it should be fine, Defold uses Lua as a programming language and that works well with git !
Hi there Game Off participants :)
Since 2017, we have been running a Discord server for Game Off as it is a nice tool to chat and find team members :)
The link is here if you want to join : https://discord.gg/ktN4wrcKHt
Good luck to everyone participating in the jam and I hope you will have fun :)
Thanks a lot for this in depth review !
Yeah the horrible scream will be replaced haha.
Our artist was experiencing with animations as it was the first time doing that kind of stuff and there was a lot of assets to do (everything was made from scratch).
I do agree with the fact that the game lacks some polish haha, there was so much work to do in order to make the game engine support the platformer genre that we lacked time to work on the rough edges, I did not think about visual cues but that's a good idea and definitively something we should focus on if we want to release a new version.
I've seen a lot of people complain about the camera, that will be the first thing I'll fix haha.
Collision bugs are my nightmare, this is the work kind of bugs to fix.
I should also add an arrow that shows the direction the projectile will take when shooting.
Thanks a lot for playing the game and leaving such a detailed review :D
Wow, this is probably the game I spent the most time on :D
Mixing story and gameplay in that way was kind of genius, it motivated me enough to get to the end.
The gameplay seems to have a lot of depth to it with the different kinds of circles but often you don't have time to think about what would be your best move (maybe a turn based game would fit more ?).
Also there isn't enough visual feedback about board movement, making it quite confusing sometimes.
Otherwise, great game !
Super glad you left a video review :D
It was frustrating to watch because you were sooo close to get it. The fire must be extinguished by the waterfall.
Problem is, you opened the bridge with the fire underneath before making the waterfall on the bridge on top go down.
What you must do is :
- Collect the bonus that allows you to shoot through bridges
- Cross the bridge with the fire underneath without activating the targets
- Bo back to top to the waterfall floor
- Aim at the target next to the bridge FIRST then aim the target underneath FAST (you have less than a second to accomplish this move)
- Now you can open the "fire bridge"
Usually you could still jump over the fire even after you disabled the bridge. But for some reason, if you have low FPS, you don't jump as high as expected.
There's a whole second level with the core mechanic of the game (moons) just after the fire if you feel like coming back to the game :)
Thanks for the review !