Play game
Kadigan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #66 | 3.429 | 3.429 |
Theme interpretation | #106 | 3.286 | 3.286 |
Overall | #118 | 3.214 | 3.214 |
Innovation | #122 | 3.071 | 3.071 |
Graphics | #168 | 3.071 | 3.071 |
Audio | #214 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/DouglasOrr/Kadigan
Theme interpretation
Kadigan's key difference from most RTS games is the dynamic map, based on the orbital mechanics of moons. (I suppose if you fired a moon shot & missed slightly, you might enter orbit...)
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the minimalist mechanics and engaging gameplay, such a great concept and design! Music and sounds effects are pretty cool as well.
Amazing submission! well done!
Brilliant! Great idea! it works and looks great. I also wanted to implement the same one.
Brilliant! Great idea! it works and looks great. I also wanted to implement the same one.
pew pew pew, I liked the movement vectors feedback and sounds. I wish I knew how close I was to killing enemies when I fail on an attack.
Thanks for submitting!
It reminded me a lot of Eufloria :-)
I was expecting that a planet conquered by your ships would start producing more of your kind.
Ah, yes - was probably subconsciously influenced by Eufloria - loved that game!
Took some time to get the hang of it, but it turned out to be fun. Good Work!!
So Awesome man! I loved it. I couldn't figure out what was going on at first but once I figured it out I had so much fun. I couldn't beat the hard ai with 100% resources. Really good job on the ai.
I do wish you could capture the neutral moons to bolster your production tho, because once you get get to 0.33 ships/second attacking the neutral moons is a waste of ships. unless you made them easier to kill, because right now it feels like the neutral ships are stronger than the player ships.
Anyway, keep it up. This could definitely be a mobile release. I would recommend a tutorial tho!
Hi! Thanks for the kind words & good points. (And glad it isn't just me that struggles with the hard AI!) Yeah it does drop straight in without any guidance - tutorial is a good shout.
So Awesome man! I loved it. I couldn't figure out what was going on at first but once I figured it out I had so much fun. I couldn't beat the hard ai with 100% resources. Really good job on the ai.
I do wish you could capture the neutral moons to bolster your production tho, because once you get get to 0.33 ships/second attacking the neutral moons is a waste of ships. unless you made them easier to kill, because right now it feels like the neutral ships are stronger than the player ships.
Anyway, keep it up. This could definitely be a mobile release. I would recommend a tutorial tho!
So Awesome man! I loved it. I couldn't figure out what was going on at first but once I figured it out I had so much fun. I couldn't beat the hard ai with 100% resources. Really good job on the ai.
I do wish you could capture the neutral moons to bolster your production tho, because once you get get to 0.33 ships/second attacking the neutral moons is a waste of ships. unless you made them easier to kill, because right now it feels like the neutral ships are stronger than the player ships.
Anyway, keep it up. This could definitely be a mobile release. I would recommend a tutorial tho!
Cool strategy game! Maybe I would add a feedback to know our ship are going to attack.
Art is really pretty and it's fun to just send a swarm of ships into a moon and see who wins. I also like how simple the control are, great game!
Really fun game! very balanced, I would only add a more hands on tutorial for strategy games =]
Really fun! I love that the combat/economy balance was simplified down to a single slider, it made the concept really approachable and simple. The hold option was a really good idea too. Great work on the audio as well.
I would have liked to see a little more depth in the gameplay. Maybe the ships can also gather resources. That way the player has to decide whether to focus on combat or economy. Another simple addition could be adding more enemy outposts in the map. Then the player has to decide whether to keep ships at home for defense or send them out to an enemy to attack.
A simple and fun game overall, I really enjoyed it. Great work!
Thanks - I like the idea, in favour of anything that boosts situational decision making!
Bugs I found: I can hear through the fog of war so I know the enemy's position. I also see their lasers. The menu buttons and text are rendered on top of each other and the main menu registers the click not at the mouse, but at another position (on 1920 x 1080 resolution).
What would make it even better in my opinion: I'd really like to capture neutral moons, they could add to the production capacity, maybe even replace the current economy, so every moon would have a fixed production rate.
Overall really great game!
Thanks - really helpful feedback & good ideas!
Interesting. Takes some time to learn how to play but fun !