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DouglasOrr

41
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8
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A member registered Oct 28, 2020 · View creator page →

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Good fun game, the laser width vs power mechanic was a nice touch.

Excellent fun, had me playing it late into the night trying to slingshot to just the right trajectory on the later levels. It's a very interesting core mechanic that gives a cool combination of puzzle and skill -based play.

Fun idea & totally captures the real-life mini-game of operating a browser.

A great experience, I liked it a lot, as a well-finished game that drew me onward. Music & sound were a particular highlight.

Excellent & very novel; I love it! Looking at specific pixels (e.g. corners) seemed pretty reliable (in the way that my gut feel wasn't). Curious if natural images (e.g. CIFAR10) would be easier or harder.

Loved both the depth & block-scaling puzzle elements. Good fun!

Very enjoyable; I spent far too long "hovering" at the top & not letting it spin round the bottom!

Looks great! Couldn't work out how to get the AI to finish their turn on level 2, but the game was intuitive & fun.

Great fun! Loved the different enemy types & very direct "scaling" game mechanic.

Beautifully done, loved the graphical style and animations in particular.

Great fun & very satisfying when you finally get a good chain of merges!

Thanks for the comment! I agree with your feedback re lack of consequences - a missed opportunity to build some tension.

Can't belive it either - nice one! I think you're in a very select group of people that have done so.

Thanks for sharing!

Visualisation/animation of route through level would be a fun thing to add, I agree! In lieu of that, if you're vaguely interested, this was the final level you nagivated: https://github.com/DouglasOrr/FAD/blob/assets/level_5.map.png

Thanks! Glad to hear you enjoyed it; I think it expects quite a lot of player patience, so I'm encouraged by your message. And a bit of "background research" is a good idea - I did wonder if anyone would try that :-).

Thank you for the kind words! My wife will be delighted to hear r.e. the voice acting. And I had a similar problem during late night testing sessions - I would close my eyes, microsleep & crash :-)

Thank you for the kind feedback! FAD was for "field alignment device", which we made up. It seemed like a reasonable term for an audio compass / GPS.

Thanks for the very helpful feedback! Yes, I've noticed that most players aren't getting quite as far as the main challenging gameplay element which is active echolocation (but this is a reasonable way in).

You've hit my nightmare bug - sorry about that! Particularly before you get the sonar there's not much you can do if the (extremely basic) pathfinding sends you into a wall. If you're curious - sounds like you got stuck somewhere in this map.

Excellent game - enjoyable & tense. I liked the way the health, ammo, recharge were integrated into the drone rather than being on a HUD, and the movement looked great.

Challenging to play and a nicely put together game. I particularly enjoyed the art style and animations.

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Very enjoyable - good pacing through the increasing levels of challenge & a very complete game, altogether. Liked the art style.

Excellent - had me holding my breath & twitching the mouse at the first sign of trouble. Wasn't sure if there was an incentive to switch directions, but my play style turned it into a bit of a side scroller.

Lovely and calm. Probably just me, but I was a little confused by the mechanics - both the bee and the insects seemed to be consuming the plants. The sounds are great!

I was laughing all the way through, while being frustrated at every turn - does what it does (to the player) very well indeed.

Hi Yaz, thank you very much for the kind & helpful feedback! I agree there is much more that could be explored in this format. In particular I thought it would be a good place to explore issues of trust & freedom in a situation where you have to rely so heavily on your audio guide.

Cheers!

That's interesting, thanks - I hadn't made that connection! The original idea for the game mechanic was active echolocation (sonar), which comes in a bit later, but I thought I needed some sort of compass to guide you through in general (otherwise it was a bit too hard), and after a few experiments the tones turned out best. The "no graphics" constraint itself was something I'd been toying with & have wanted to try for a while.

Thanks for the comment and feedback - much appreciated! To be honest the bug connection is very tenuous, I was going for something like "my screen is bugged" (but now I say this, I realise it may be etymologically way off.)

Ah, yes - was probably subconsciously influenced by Eufloria - loved that game!

Good fun - thanks for making this! Very satisfying when you get the thrust just right.

This was great - I really struggled until I realized I could go full-screen, which made a massive difference! Like some other commenters, sometimes experienced weird rotations that didn't match up.

Nice idea - looks on the surface like it should be much easier than it actually was to play!

Cool game! Pretty tricky - wish I had time (or better reactions) to react to what was coming.

Beautiful & brutal - great stuff.

Cool game - fun sound & visual effects, art & animations. Thanks for making it!

Pig sent... Safe delivery unlikely.

Really enjoyed ADEN - thanks for making it! The dynamics of the ship are good & challenging & I definitely got the feeling of having "bitten off more than I can chew" once or twice trying to retrieve a large asteroid. But was definitely satisfying getting the hang of plotting a good trajectory home. At the end of the day I was chasing a spinning undocked module far out of orbit, which was quite funny.

Hi! Thanks for the kind words & good points. (And glad it isn't just me that struggles with the hard AI!) Yeah it does drop straight in without any guidance - tutorial is a good shout.

Great fun! Felt quite punishing, which made it satisfying to finally finish.

Fun! Love the "procedural everything" - that's really cool!

I really enjoyed playing this - thank you for making & sharing it! Upgrade strategies were interesting & well balanced and the difficulty progression was very good (e.g. upgrades that make the game harder but more efficient). Altogether satisfying & fun.

Thanks - I like the idea, in favour of anything that boosts situational decision making!

Thanks - really helpful feedback & good ideas!