Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DouglasOrr

52
Posts
10
Followers
A member registered Oct 28, 2020 · View creator page →

Creator of

Recent community posts

Good fun, thanks for sharing! The overhead bonking mechanic worked well, as a bit of a twist. To be honest I thought I was looking at a flappy-bird-like game before I started :-) The name is great, though.

Good fun! I enjoyed the gameplay of "fire and forget" waves, then hiding then reappearing to eat - a promising gameplay loop!

Thanks! Good stuff to make the pyramid work out!

100% agree on the tutorial point (should have been higher priority than some other bits that I did get round to.)

Thanks for playing & for the helpful feedback! Sorry about the reset 🤦. Yes - the scrolling thing is annoying - a quick fix to be able to scroll at all, and it seems to depend on mouse pointer location (has to be over the text), so it doesn't quite work properly, needed (I think) because of itch.io's iframe. Should be able to improve once I can update.

When you choose a duplicate pattern, it's actually quite strong - as you get two copies, so every time you match it (should) count double. But agree this is far from obvious.

Good idea on the entropy bar!

Thanks again!

Ah, yes, it isn't very clear and really did need a tutorial (sorry!)

The idea is to make patterns from your collection (shown on the right panel), in the grid by swapping tiles (and later other actions too). To swap tiles you click twice on different tiles on the grid. You can see how many patterns and points you've made by hovering over the grid or progress bar. Then you submit by clicking the tick. The aim is to burn the progress bar down to zero within 3 submits. Then you get to choose an additional pattern, action or bonus and try again with a larger target.

But agree this isn't obvious, tutorial needed!

You got me hooked! A very interesting game, just enough there as hints to figure things out, and from deceptively simple mechanics to make up brill little puzzles - nice one!

Good fun, thanks for sharing! I enjoyed learning how to make the most of the dice, with the various action mechanics which worked well together.

Fab game - as someone who generally isn't a big fan of platformers, you got me playing for a good run. Graphically very well-done, and a very pleasing set of secrets. I love the idea of presenting the player with a simple-looking level with so much depth behind it!

This was mildly-infuriatingly hard, but good fun trying to work out what combination of upgrades would be most efficient - thanks for creating & sharing it!

I guess mechanically I was expecting a sort of "take risks early to give yourself a better chance later" kindof thing, but I wasn't sure that was the play in the end, rather than just taking the minimum secrets at each step.

Good fun - enjoyed the music and interaction style. Browsing the environment and readability is strong.

Thanks for giving it a try! Agree - tbh I don't think it really occurred to me how niche the assembly-like syntax makes it until I had finished. One early design alternative was to use javascript - would have been a bit more accessible!

Good fun game, the laser width vs power mechanic was a nice touch.

Excellent fun, had me playing it late into the night trying to slingshot to just the right trajectory on the later levels. It's a very interesting core mechanic that gives a cool combination of puzzle and skill -based play.

Fun idea & totally captures the real-life mini-game of operating a browser.

A great experience, I liked it a lot, as a well-finished game that drew me onward. Music & sound were a particular highlight.

Excellent & very novel; I love it! Looking at specific pixels (e.g. corners) seemed pretty reliable (in the way that my gut feel wasn't). Curious if natural images (e.g. CIFAR10) would be easier or harder.

Loved both the depth & block-scaling puzzle elements. Good fun!

Very enjoyable; I spent far too long "hovering" at the top & not letting it spin round the bottom!

Looks great! Couldn't work out how to get the AI to finish their turn on level 2, but the game was intuitive & fun.

Great fun! Loved the different enemy types & very direct "scaling" game mechanic.

Beautifully done, loved the graphical style and animations in particular.

Great fun & very satisfying when you finally get a good chain of merges!

Thanks for the comment! I agree with your feedback re lack of consequences - a missed opportunity to build some tension.

Can't belive it either - nice one! I think you're in a very select group of people that have done so.

Thanks for sharing!

Visualisation/animation of route through level would be a fun thing to add, I agree! In lieu of that, if you're vaguely interested, this was the final level you nagivated: https://github.com/DouglasOrr/FAD/blob/assets/level_5.map.png

Thanks! Glad to hear you enjoyed it; I think it expects quite a lot of player patience, so I'm encouraged by your message. And a bit of "background research" is a good idea - I did wonder if anyone would try that :-).

Thank you for the kind words! My wife will be delighted to hear r.e. the voice acting. And I had a similar problem during late night testing sessions - I would close my eyes, microsleep & crash :-)

Thank you for the kind feedback! FAD was for "field alignment device", which we made up. It seemed like a reasonable term for an audio compass / GPS.

Thanks for the very helpful feedback! Yes, I've noticed that most players aren't getting quite as far as the main challenging gameplay element which is active echolocation (but this is a reasonable way in).

You've hit my nightmare bug - sorry about that! Particularly before you get the sonar there's not much you can do if the (extremely basic) pathfinding sends you into a wall. If you're curious - sounds like you got stuck somewhere in this map.

Excellent game - enjoyable & tense. I liked the way the health, ammo, recharge were integrated into the drone rather than being on a HUD, and the movement looked great.

Challenging to play and a nicely put together game. I particularly enjoyed the art style and animations.

(1 edit)

Very enjoyable - good pacing through the increasing levels of challenge & a very complete game, altogether. Liked the art style.

Excellent - had me holding my breath & twitching the mouse at the first sign of trouble. Wasn't sure if there was an incentive to switch directions, but my play style turned it into a bit of a side scroller.

Lovely and calm. Probably just me, but I was a little confused by the mechanics - both the bee and the insects seemed to be consuming the plants. The sounds are great!

I was laughing all the way through, while being frustrated at every turn - does what it does (to the player) very well indeed.

Hi Yaz, thank you very much for the kind & helpful feedback! I agree there is much more that could be explored in this format. In particular I thought it would be a good place to explore issues of trust & freedom in a situation where you have to rely so heavily on your audio guide.

Cheers!

That's interesting, thanks - I hadn't made that connection! The original idea for the game mechanic was active echolocation (sonar), which comes in a bit later, but I thought I needed some sort of compass to guide you through in general (otherwise it was a bit too hard), and after a few experiments the tones turned out best. The "no graphics" constraint itself was something I'd been toying with & have wanted to try for a while.

Thanks for the comment and feedback - much appreciated! To be honest the bug connection is very tenuous, I was going for something like "my screen is bugged" (but now I say this, I realise it may be etymologically way off.)

Ah, yes - was probably subconsciously influenced by Eufloria - loved that game!

Good fun - thanks for making this! Very satisfying when you get the thrust just right.

This was great - I really struggled until I realized I could go full-screen, which made a massive difference! Like some other commenters, sometimes experienced weird rotations that didn't match up.