The loading screen was fantastic! I thought that was really creative. Liked that gameplay and graphics, the procedurally generated maps were neat (as well as the player's field of view). Very cool it was done in Rust! Great job!
Play game
Moonsanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #168 | 3.000 | 3.000 |
Gameplay | #201 | 2.667 | 2.667 |
Audio | #206 | 2.667 | 2.667 |
Graphics | #225 | 2.778 | 2.778 |
Innovation | #233 | 2.444 | 2.444 |
Overall | #260 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/radium-io/sanity
Theme interpretation
WASD = Move
IJKL = Shoot
You explore a moon dungeon filled with alien slimes, shooting them to proceed deeper. The game itself was a lofty moonshot as I was learning new technologies, Rust and Amethyst Game Engine. I also created an editor to use alongside the game to develop your own procedurally generated roguelike.
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