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Moonshot Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 3.800 | 3.800 |
Theme interpretation | #26 | 3.850 | 3.850 |
Graphics | #35 | 4.050 | 4.050 |
Overall | #82 | 3.400 | 3.400 |
Innovation | #92 | 3.200 | 3.200 |
Gameplay | #104 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/StefanoF/moonshot-away
Theme interpretation
I used the term in the sense of "shooting yourself out of the moon", I thought about the moon and shooting and I thought that playing an escape game could be interesting.
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Comments
Good job with this game, really cool and simple mechanichs.
The game was very nice and smooth, but you should really make the "change universe" button blink when there are no options left for crafting! :-p
Nice survival experience! Smooth controls, cool graphics and enjoyable atmosphere. I was a bit confused about crafting and the resultant piece random spawned location as well as the “changing universe” feature. I enjoyed it overall though! :)
Well done!
Unfortunately my guy ran out of oxygen and didn't make his escape.
First of all, I really enjoy the look and feel of the game! The low poly models of the base and the character are excellent and the animations turned out great too. This makes running around and collecting parts fun, until the player can no longer find the correct ones, that's when the change universe mechanic comes into play.
I think you definitely could have done a better job explaining what it means to change universe and I'm still not fully sure I understand how to play this game efficiently, since it seems a bit luck based (randomly spawning parts on change universe). I had a particularly hard time getting the parts of the 2 combo list to spawn (I assume you need 4 flat pieces, I only saw 1 in my whole attempt). Maybe going easy on the player and adapting spawn chances to the player's needs would make the experience less frustrating. Also a checklist of which parts you have already made would have been nice, because I lost track of my progress on the 3 combo list. Finally, I think you could add a transition and change the colour/texture of the terrain to indicate the change universe. (I know this is all a lot to do in just a one month game jam and my suggestions don't imply that there is not a lot of good stuff in your game already!)
All in all I think you came up with a really nice concept with an implementation that is still just a tiny bit rough around the edges!
So on I 5th try I decided to just give up. I will try it again tomorrow. I enjoyed playing this game. Everything works and I liked the art too :)
Wow, great job really nice game, great sounds and awesome graphics. Also it runs really smooth.
It was cute! But it very quickly too repetetive
I have missed a way to get back some oxygen or not ? If not I think this can be a good feature ;)
I almost had all parts of the rocket when I ran out of oxygen... :'(
Otherwise really good game with pleasant cleany graphics !
Fun game I like it. Interesting take on the theme, the background music is a good fit and the low poly style graphics look great too.
Crisp sound and graphics. Great artwork. This time around I couldn't escape but I'll come back another day. First impression: awesome game. great idea. very well put together
A really polish experience with great music design. I enjoy just walking around the tunnel.. haha
Smooth game, great background music :)
Background music is awesome. The concept is super cool. Navigating took some time but got used to it. Overall - nice game !
Really great aesthetic and presentation! Loved the cute character and the music was perfect. The gameplay lost my interest after a while and I ended up looking at your screenshot for the combos. Would be nice to give the player more feedback on the recipes, maybe the recipes can be found in the world.
Interesting hint, after all I found my game a lot repetitive but this can be a good improvement!