Interesting puzzle nice work! It's an infinite game with generated levels or you pre-defines levels?
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I like the idea but I found the gameplay a little difficult and initially frustrating. I suggest to implement a way to move the sight or something like powerup to increase the power of the player!
Nice idea! It's a little difficult initially but you learn fast to play. I found the win of a level not very exciting so it seems that it is not so important to overcome the level but that the importance is in how to overcome it. Great job!
I really appreciate the game juice. I see a lot of effort on the design of the controls but about this I found the use of the "s" unnecessary and also difficult to exploit. The use of the bounds of the screen is very nice and all the animations offer the player a good feeling. Congrats this will became the new Super Box Boy? Good luck!
Nice concept and I appreciate the reinterpretation of a very common game like this. I found the game a little repetitive at the end but I suggest to add other reason to move the character on the symbol. An idea may be to run away from something that is about to overwhelm you. Compliments anyway it's a good product!
I really like the animations of the player and I found the movement pretty easy to understand but a little static. I suggest to implement some smooth controls for the movement to make it more fluid and engaging.
Nice! You really have the sensation of flying in a chaotic city. The initial tutorial I think can be improved by use a less transparent background because I see that is difficult to be read. I also suggest to separate the "market" from the main commands in two different screens because initially I see a lot of information all in one time to be read and comprehend. Congrats for the procedural generation part because is really amazing and very fluid.
This game is challenging, you learn how to surround enemies by playing and this is very positive. Sometimes I see that the enemies attack in vain but the feedback of getting an hit (sound) was fired the same. I don't like the audio effects but this is really personal, the polish of the overall game is good enough for a jam!
Thanks for your time. I'm implementing the tutorial, because I think is necessary. I'm also thinking about a more challenging production cycle by introduce some random (but balanced) generation of costs. Thanks!
I really appreciate your feedback. The upgraded actions are useful if you know that at the end of the game you need to do the lowest number of actions (and for this we need the tutorial). Your suggestion about custom messages at the end of an action is really inspired me, I take it into consideration, thanks.