The feedback system in the web build was broken when I tried, so I'll leave my feedback here.
Interesting premise, but way too hard overall. I was very confused why I lost defences on enemy turns where they were not going to deal damage. If status effect attacks remove shields, shields should in my opinion block those status effects. Enemies take really long to kill as soon as they have any kind of healing ability. The first boss absolutely bodies me, gumming up the playboard with the poison cups while self-healing for a ridiculous amount and applying a weakness debuff you can't get rid of. He pretty much stays at max health at all times in my two attempts at fighting him, which lasted way too long each time (I didn't check, but felt like roughly 5 minutes each attempt). I've spent many turns in this fight just spamming rest to clear out the board, as he simply gets you stuck way too fast. This stops you from effectively using your consumables on top, making me disinterested in buying anything that isn't an instant effect instead of more tile clutter.


