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Unfortunately this game is really hard to play if you do not have a Qwerty keyboard. Please use Unity's Horizontal/vertical axis input system next time.

It's a cute idea really, and I'm undecided whether the gridlocked movement without a stationary turn is great or terrible. It is hard to tell how much you move in the dark though, perhaps it would've been better to keep the map stationary and only move the player character. This might have turned the difficulty down a bit too.

I didn't like the background music unfortunately. The visibility toggle is also a bit hard on the eyes. Maybe giving players just a fraction of a second more time to see everything would be better and strain eyes less.

Thank you for such extensive feedback! It's my first game jam ever and second game I finished in my life so I appreciate such opinions to improve in the future games :)

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I am usually the one critical but I have to defend @hajsman here:

"It is hard to tell how much you move in the dark though"
> No, it's pretty simple. Moving in the dark is the exact reason the movement is gridlocked and it only moves once for each of your press.

The difficulty of the areas is quite good and I need to admit that the tension increased as I've been passing the second level. But I died quite a lot into the second level and that resets you to the very beginning which is annoying (because redoing the same thing is usually boring) so I would say checkpoints are really missing here.

Between, check out my game (3D-horror) as well: https://nns2009.itch.io/love-full-house