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Igor Konyakhin

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A member registered Mar 10, 2017 · View creator page →

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Screenshots
At first I wanted to ask if you updated the game because I don't remember many of these blocks.
Then I realised it's because your game is tied to 16:9, while Mac's have 16:10 (less wide) so around one block from each side is off-screen.

> you do keep any damage you take between levels
It might be the case I experienced immediate death. Note though, it's not the expected behaviour. With saves on every screen it makes no sense to have less health on the first attempt. I would say, as a general rule, every checkpoint should restore you the full health (if you are reborn with full health)

You can do Mac build from Windows. You just need to install this Unity part (Unity Hub -> somewhere in the settings -> install Mac export). Unity Mac builds work in the majority of cases even without testing so it should be fine. The only thing to know - don't remove the default settings window because Mac resolution is 2560x1600 and running in full resolution slows down the game.

Let me know when you do:)

The was a guy who dealt drugs (Byron?) and his girl (Sarah?)
I thought Sarah was a murderer and she used Byron's high state to portray him as a villain.

Then I could make Lily admit guilt by pushing her, but I thought it might be a reference to the US police sometimes making innocent people admit guilt by pushing them too hard. So the first time I chose Sarah, second time I chose Lily, third time I chose Byron.

Looks promising! Can you please build for Mac!

I played it through. Well made (especially the fact that you kind fast-track dialogs), but ... can you explain why the murderer it is who it is.

I genuinely tried to reason, but I arrived at different conclusion.

It works, but you shouldn't heavily rely on 16:9 ratio, some text was off-screen (Mac has 16:10 ratio - a bit less wide).

Goose part was funny! I want full death by goose animation:)

It worked, although I had to manually find the executable and run it (instead of just double clicking .app package as you usually do).

As for game. So... 3D graphics was a lie? :)

I think you need to adjust the pacing of the game. It starts very slow (you just walk) and progresses in danger but stays very similar (you just walk and jump). When you die you have to replay some chunk again which is especially frustrating at the bottom-cactus (the one you fall right onto). It shouldn't be there.

It's cool to have traps, but they should be somewhat predictable so the player feels the tension and the need to be cautious. Otherwise it's a bit of guessing (and replaying the same part). I guessed you might have put to traps at the bottom, but I had no way to check.

Thanks!

Unfortunately, I still can't play it because it's in RAR (and MACs have problem unpacking RARs). Tried to use some online tool to convert it to .zip, but the final unpacked file didn't launch.

Can you pack it with .zip?

Whereabouts are these free passages? I don't know if I entirely know what you mean.


There is no "free" passage on your screenshots, so not to replay the game I sketched what I mean. On the picture above, if there was no blocks on the right (which I erased with pink) then it will be confusing. And it happens in some rooms/screens.

The colour of the player indicates how much health you have, if you die immediately it will be because you were already nearly dead and you got hit one last time. If you were the original bright blue colour when you died then that would be a bug that somehow slipped through.

I died a couple times almost immediately without previous hits. I think maybe it collided with enemy several times somehow and received multiple damaged.

You can do Mac build from Windows. You just need to install this Unity part (Unity Hub -> somewhere in the settings -> install Mac export)

Unity Mac builds usually work nice out of the box (including this time). Couple things to be aware of:

1. Mac resolution is 2560x1600 (very high), some games that play in full-resolution (and provide no settings) lag a lot because of this. Your game works perfectly fast/smooth though.

2. Gamepad input is screwed on Mac if implemented using old Unity input system (but ok with new Input system)

As for game itself: quite nice. Some criticism:

  1. Well, no gamepad support
  2. Gamepad support aside, mouse usually has no place in platformers. It's very inconvenient and it's strange to see some game jam games do it for no particular reason (instead of just using some keyboard key). It's especially inconvenient when you actually have to move the mouse (to attack in different directions)
  3. There are sometimes a few "free" passages to the next screen, while only one works. It's better to "close" the wrong ones using some block so not to confuse player.
  4. Sometimes you die almost immediately, although it seems that game usually gives you some hurting time before making you die

Ok. Reply to my comment so I'm notified when you do it

Reply to my comment so I'm notified if you do it

Can you please make a Mac build?

Very promising game. Main criticism is that controls are weird ('z' to jump instead of 'space', etc.) and (more important) no gamepad support.

The death reload time is also quite long for a game like this (in which you die often).

Can you please make a Mac build?

Can you please make a Mac build?

Can you please make a Mac build?

Can you please do a Mac build?

Can you please do a Mac build?

Thanks. Unfortunately, the game is too slow to play for me.

You probably render it in full resolution which is 2560x1600 on Mac and which is quite a lot for it's graphics card.

Thanks! Played it.

Indeed good graphics. Very promising game but could be much better with proper checkpoints. It's really boring to replay the same simple areas over and over.

Can you make a Mac build?

Can you make a Mac build?

Can you make a Mac build?

7 widely spaced colors at the top?

I tried to follow (before writing the original comment). It's not exactly clear how to follow them because some color (I don' t remember which one) leads you left (=back) towards falling

Thanks

It looks like this though (and there is no sound):

Thanks

Can you please do a Mac build?

Can you please do a Mac build?

Can you please do a Mac build?

Can you please do a Mac build?

I passed blue/red falling (I guess you just have to fall in any way four times to make the doors open)

What to do at the 4-color intersection?

Can you please make a Mac build?

Can you please do a Mac build?

Can you please make a Mac build?

Can you please make a Mac build?

Can you please make a Mac build?

Can you please make a Mac build?