Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Igor Konyakhin

841
Posts
31
Topics
31
Followers
18
Following
A member registered Mar 10, 2017 · View creator page →

Creator of

Recent community posts

Here is how

https://itch.io/jam/brackeys-8/rate/1678828

To answer your concerns:

1) Yes, a lot of people (~30-60%) spam-comment. You can often find this out by going to commenters' profile and see times/intervals at which they post comments. Some people comment on different games as often as every 1-3 minutes, which obviously means they haven't played

2) There are two types of ratings: game rating (general ones - a single 1-5 star) and jam ratings (jam specific - several categories, 1-5 star each). Your analytics page likely shows general Itch rating.

Thank you for encouraging words! :)

Great!

I hope your time playing my game was well-worth it and you enjoyed every minute of it

I am glad you liked it!

What is your highscore?

https://nns2009.itch.io/subscribe

Furthermore, the game will filter out sheep, who just can't appreciate the art,
so I'll have 1M+ of elite subscribers, not random ones

I actually abstained from asking my subscriber base to rate me, which highlights my integrity and humility

https://nns2009.itch.io/subscribe

Indeed :)

👍

Love was put into it :D Glad you liked it!

I personally don't mind, but just letting you know that linking to an updated version is specifically forbidden in the rules this time.

https://nns2009.itch.io/subscribe - one with deep lore

Cool :)

Someone downvoted your comment. People seem not to understand a fair competition these days.

Yes, there are jams you want to grind, but for this one I chose to make a small highly polished game and have fun!

Regarding winning, it's hard to reason about "fairness" with certainty, because public vote is highly random - look at the public vote winners from Brackeys 2021.2:) I'd say exchanging 5-star ratings would be unfair, though

I am glad you enjoyed it

UI took a significant portion of time and years of experience to perfect

Thanks for an unbiased and objective review of my game ;)

Remember that Russians are Australians best friends after your takeover

Here is how it works:

  • You play my game
  • You rate it 5 stars in all categories

The game: https://nns2009.itch.io/subscribe

Actually, playing it is not necessary, you can just skip playing and rate it 5 stars straight away - that is ok as well

thanks

https://nns2009.itch.io/subscribe

Your style reminds me of BlackThornProd

https://nns2009.itch.io/subscribe

https://nns2009.itch.io/subscribe

I am 99% sure my game is bug free this time

https://nns2009.itch.io/subscribe

(1 edit)

No
There is often some (1-2 hours) grace period, but it's been 2h45 minutes past the deadline, so it's very unlikely you can still get in

Edit: Oh, I see you submitted, but just don't have WebGL. Still no - you can't change game uploads

My game with deep lore: https://nns2009.itch.io/subscribe

Hi Cyklan!

This time I made a game which you don't need to log into, it's not online and there are no GDPR issues:

https://nns2009.itch.io/subscribe

https://nns2009.itch.io/subscribe 

with deep lore

That should take quite a while, maybe a few months :)

thank you

(1 edit)

Thanks for trying out!

As I was doing it for a short game jam and I happened to be busy part of the time, my main problem was to at least finish the main loop (buy seed, plant, extract, sell crop) somehow, which I barely managed to do.

But then - yes, I know it's overwhelming. Tutorial and incremental progression is critically missing. Ideally, it would start with only ~5 lines of boilerplate code that you'll expand yourself.

I indeed played the PC version. There were some checkpoints. But for example "it's actually time to kill you" (after the "last puzzle") level restarted from the beginning with relatively long voice lines.

I made it till the end. Took 31 minutes.It's actually pretty decent. The game starts boring,but becomes more fun as platforming difficulty grows.

I'd say puzzle element failed: if you wanted it to be more about puzzle solving, than it should reset levels entirely every death and make crate movement more predictable (I don't know how it can be done).

Relistening to the same lines (every death and at level start in some levels) is annoying, especially that you die a lot.

I don't know how I was supposed to solve the "last little puzzle" level.I didn't end up using any of two portal pairs.Succeeded with some precise platforming.

On that level it became apparent that character slips, when landing on the edge (does she have other than rect collider?), as that caused many deaths.

Speaking of that, did you know you could land without dying on the edge of a single big spike block (if you manage not to slip into other spikes).

I also almost got stuck under boxes in some earlier level. Managed to get out though.

I'd personally like to see more precise platforming: variable jump height, smaller spikes, farer-away camera and more platform-intense levels. But I'd understand if you choose to go for a puzzle direction.

I'd keep the game open, so I don't forget to rate once submissions close.

It's submitted

Yes, "Submit your project" button doesn't go away, because you can theoretically submit multiple projects

No
Not a single jam announces winners in two days - that's just too short
Voting starts once jam ends
and lasts for 2 weeks
Immediately after you can see the results (they are fully automatic in this jam)

Voting starts once jam ends
and lasts for 2 weeks
Immediately after you can see the results (they are fully automatic in this jam)

And have you used it for a game jam before?