Super unintuitive:( It should have been in the description
Thanks for clarifying!
I think it was around five, but I can say for sure that there was one hex left after I picked up my last hex. The hex left was "hex tiles appear" - as my previous run showed, taking this hex is almost certain almost instant death, so if I were not to complete this "run" this Limbo-"enter", I would likely not be able to do it in this run.
Nicely looking game (as usual) and I guess it would be nice to play ... if the controls were nice.
I haven't made it past the first level either (although I collected all except one keys), but I think the difficulty is probably ok - it's just the controls which make it unreasonably hard
I am proud to present the game I've made for Low Effort Jam 2 as part of the Brackeys 10 minute game challenge!
https://nns2009.itch.io/just-maze (Move with WASD)
The time (8 minutes 23 seconds) includes:
I recorded the entire process and I'll soon make a video about it (give me a couple days) and maybe also a tutorial about random maze generation, but for now you can watch how I made a game in just 1 minute (although a much simpler one) for the previous Low Effort game jam:
Update - and here is the video:
> "Wrong! take car!"
There will be an option to take bus in an update. I actually didn't have enough time for it:)
> Also I must be an awful person because the first thing I do in a game when they give me a car is drive it right into a crowd.
Quite expected. The initial intention was to have a policeman, who would come in case you crash into other cars/people, but I didn't have time for that either and now, having filled this part with destruction I don't want to remove it, so I don't exactly know how should I fit a policeman here.
Thanks for playing
I also have a problem with this level starting with step 1 one your instruction.
First, it seems that it matters whether you just "Press" wasd or "Hold" wasd. If that is the case you should absolutely include it in the description, because in 99% of games it doesn't matter and it's very unintuitive control.
Then it still works unreliably: sometimes it pulls the block towards you, sometimes it pulls you towards the block. For example here (on the screenshot) it always pulled me towards the block instead of pulling the block towards me.
"Smaller" means "my (computer's) number is smaller", I knew there might be misunderstanding here so I wrote it in the "How to play" section.
And then, there is lying: computer might randomly flip an answer sometimes to make your job harder.
> The first game of a lot of programmers I think
Yes, mine too. My father taught me how to program in Basic when I was around 8-9 or so and we made this game.
> I like the UI too.
That's where most of the work is:)
This is actually very cool!
But, have you managed to complete the game?
That level with 4 clicks seems almost impossible. I was able to horizontally launch the ball into the final top-right platform several times, but it always was too far so ball only bumped into the wall of the last platform. One time, with extra pricise movement and some luck, I managed to hit top-left corner of the last platform and at that point I gave up, as the clicks were really precise this time and the ball still didn't make it.
Check out my game as well:)