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A jam submission

PASSION.EXEView game page

Made during Brackeys Game Jam 2019.1. An exploration of the line between passion and obsession.
Submitted by solepilgrim — 10 hours, 20 minutes before the deadline
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PASSION.EXE's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#673.2403.500
Fun#1003.0863.333
Overall#1302.9573.194
Graphics#1383.0863.333
Innovation#1512.7773.000
Theme#1652.9323.167
Game Design#1862.6232.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge (1 edit)

The player control and the graphics are very nice. Seems like a promising game to me. A few little bugs, such as player doesn´t respond to mouse click but i am sure you can fix that too. Thank you for participating.

When I first lunched the game the main screen had my interest.

After that the game slowly lost me as I dully crafted one pipe after another.

Then as time slowly passed on the atmosphere started shifting!

Going from that dull back and forth into an urging creepiness
The sense of tension that resulted made the rest of the game much more fun!

I was sure the MC was building a Frankenstein and dreaded the moment the project will complete!

Especially when giving it intelligence

I didn't seem to encounter any game breaking bugs

Would be nice to be able to change target destination while moving. My misclicks were hard to bear

Overall had fun :)

Developer(+1)

Hey, thank you for your positive feedback on the game!
It seems I was able to get you in exactly the right mood I wanted the player to be in, and you were luckier than some in not encountering bugs.
Thank you for playing and commenting!

Submitted (1 edit) (+6)

It's unclear what you are supposed to do. I managed to research something, open the door, tried to sleep, but I couldn't interact with anything else. Soon the character got stuck walking inplace in the bottom-right corner.

Check out my game as well: https://nns2009.itch.io/love-full-house

It's also one of the few 3D games in the jam

Developer

Hi Igor, thanks for telling me your thoughts!
I realize I didn't exactly convey the idea and gameplay behind this game, you're completely right in pointing that out and players getting "lost" is completely on me. 
To clarify, as a player you're basically building a project within 7 days. As time goes on, you'll be forced to inflict self-harm to see this project through, gradually spiraling out of control as your sleeping pattern becomes untenable and you begin to seriously self-mutilate to finish the project. The core idea is that love and passion can blind us, to the detriment of ourselves, and this isn't limited to love for another in the traditional sense.

Thanks for reporting the getting stuck bug as well. You're not the only one who's encountered this, and I'll be looking into it.
I will definitely give your game a try.