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A jam submission

BlastsmithView game page

Blastsmith is a management puzzle game about running a blacksmithing workshop, carrying only one item at a time.
Submitted by Eppu Peltonen (@zameleon), Sarugami, SMA_dev, Samu Irshied — 1 hour, 16 minutes before the deadline
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CriteriaRankScore*Raw Score
Adherence to the Theme#11203.4213.421

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 46 to 27 of 46 · Next page · Last page

Liked the game idea, looks really polished overall. 


Thank you! ^^ Glad you liked it!


Wow, amazing art an animation! It's a pretty neat game!! I really liked it. The way it's explained is also really cool. I even think that the book can be entirely removed with progressive mechanic teaching. Really great entry!


Thank you so much!! :)

We're not sure about the fate of the book yet, we might keep it so you can always check the recipes at least. We definitely want to do a proper tutorial, so we'll most likely implement a progressive mechanic for teaching the ropes of the game like you suggested. It'll be a lot easier to pick up the game when you're shown how the game works at first and then are introduced to new things slower! ^^


Perfect. Just tweak it a bit and expand it and this can be a full game. Great job for all the people  that worked on this.


Thanks a lot! ^^

We'll discuss where we want to take this project with the team, and the comments have already given us a lot of good feedback!


Really nice polished game. I like how you have to plan ahead as you have a limited number of slots and making mistakes turns it into more of a maze. The graphics are great and it is pretty intuitive on how to make what the customers want. Great job!


Thank you for your comment :)

We really loved coming up with different ways the environment reacts to things, so we'd love to explore new ideas with it if we take this project further. We also wanted to create lots of opportunities to sow a little more chaos into things! :P


Awesome game ! I had fun trying to speed my way through making swords shields and spears etc... I like the fact that you put little details to prevent players from planning too much ahead, like the ore overheating if you let it at full heat for too long, it's quite challenging as things get hectic quite fast, but its super cool !

Congrats guys don't know what else i could say about this one :)


I'm happy you found it challenging and fun! :D

You're right that we purposefully tried to make it so things would get hectic! We wanted there to be chaos while you're working and the more you try to do things at the same time the more things get crazy :P If we're taking this project further there are still things we'll take a look at and refine and improve upon! Thanks for the comment!


Truly did and if you intended to achieve chaos, mission definitively accomplished :o




..Just one more run!

Thank you for the comment :D


Amazing game! Getting some strong Overcooked vibes from this one!  I like how the movement is tied to a grid and that you cannot fall into the lava. I hated falling to my death because of imprecise controls  in Overcooked, cannot happen here. :) The only thing I really missed was a (limited) space to stash away finished weapons, you cannot sell right now. Happened more than once to me, that I crafted something but the customer went away splitseconds before I was done. And I would love to be able holding down the arrow keys to keep moving, as of now your fingers fall off after a few minutes of playing. :D


Woooop! :3 Lovely that you enjoyed the game!

Holding down to move is something we'll try out at the very least :) If that still doesn't feel good we'll try something else as well. We wanted to do the grid movement and make it feel crisp and responsive, so it was an oversight on our part that it kinda is hard on your hands when things get hectic! The 48-hour time frame of the jam was quite harsh, and we didn't want the game to be about just pre-making weapons, so we didn't include any way to store items. We will give it more thought in terms of the future of the game, maybe it'd be a thing you can unlock or something like that. For now the customers are just mean and impatient and make you pay for it! :P

Thanks for the detailed comment ^^ It was fun to hear your thoughts!


I agree that one should not be able to simply pre-make all the weapons. However, I think this is easy to avoid with the right pacing of new customers coming in and old customers getting angry and leaving. But it felt really disheartening to craft, let's say, a sword and seconds before you're finished, the customer leaves and as there is currently no other customer who wants to buy a sword, you have to throw away the sword in order to get the space again to craft anything. So even just one tile to store stuff would help, I feel!


Very well done, one of the most polished games of the jam.  Adherence to the theme is questionable, but very well done!

Developer (1 edit) (+1)

Thank you for playing and leaving a comment! :)

Our ties into the theme are things like the game happening only on one screen and holding only one item at a time. It's nothing too revolutionizing, though, so I understand where you're coming from! ^^


Really hard to be quick with this controls without hurting my hand but very very fun. The fact that dissatisfied customers destroy your terrain is smart and more interesting than just score penaltys etc. Good job !! 

Developer (1 edit)

Thank you for commenting! :D

Glad you liked the floor breaking mechanic! In the future we'd really love to implement similar interactions with the environment and map in general! I think those could bring a lot more spice to the gameplay. We'll work on improving the movement controls to make them less straining and we have a few ideas on how to do it! :)


Really fun game! Almost like a solo dwarven overcooked with carpal tunnel syndrome ^^ love it


That's a really funny way of describing the game xD Thank you!

We hope to correct the carpal tunnel syndrome part in the future, though! :)


This game is freaking awesome! But it's so hectic it hurts my wrist and fingers in a matter of seconds.


Yaaay! :D We're glad you had fun!

We wanted to make the game chaotic, but it was a bit of an oversight on our part that when you play the game really fast it gets straining on the hands. We already have ideas for solving the issue though :)

Submitted (1 edit) (+5)

I'm so so sorry. The game looks so great, the animations are awesom and I know how much work you guys put into this game, but it leaves some big question marks for me:

  • Why are you hurting my fingers so bad with this control theme. I can only play it for one minute and my fingers are literally dead. A gamepad support would make it a lot easier to play.
  • Where is the theme "Only One" used? I just can't figure it out.
  • Why is stuff in the water turning bad after some time?
  • Why is there no table to store something I have picked up by mistake or need later?
  • This one was not taken into account for the rating, but how am I making wood out of ore? :D

I hope you guys are not angry with my comment and take it as feedback on how to improve the game, because I can really see this being an awesome game. 

I think you copied the idea from Overcooked but that's nothing bad. ;)

Unfortunately, there is no category for graphics and sound, because you would have gotten full points there.

Feel free to play our game and give constructive criticism.

Submitted (1 edit)

I have found the "only one" part which is only on this page and not on the game page. I'm still not fully thinking that this is a good implementation of the theme. Sorry.

Btw. I increased my rating for the theme category.

Developer (2 edits) (+1)

Heya, nothing to apologize for when expressing what you think!

I'll try to answer everything to the best of my capability:

-We wanted to make the controls very responsive and crisp, but the strain it causes when playing fast was an oversight on our part. We already have some ideas in mind!

-This was our first game jam, so we began with using the one screen concept, because it would prevent the scope of the project getting too huge for the jam. After that we started thinking about fun concepts we could do in just on one screen and started coming up with the management puzzle gameplay idea in which you can only carry one item at a time, and craft everything from a single material and  then have to manage multiple things at once :) We fell in love with the concept of the game, so we quickly locked it in, even though it's not super out there in terms of the theme, but it fits! We're actually quite happy, because without the theme, we wouldn't have come up with this. It worked as great inspiration to spark up ideas without being really restricting.

-Yeah, it kinda makes no sense! Our internal explanation was that items staying too long in the water start to rust so they go bad! We wanted to implement more management and panic into the gameplay, and we didn't mind being a little unrealistic.

-At one point we were thinking about an item drop mechanic, so you could throw stuff on the floor and pick them up later. We scrapped it though, because we didn't want the game to be about pre-making weapons. It would've defeated a lot of the urgency of the game. You can still kinda temporarily store items by putting them on the crafting table, but not fully completed ones. We'll consider it in terms of the future of the game though :)

-Our thought was that after you took the handle out of the water you wrap it in leather.  We'd love to implement more materials and steps to making stuff later. From design perspective, the handle needed to be visually different from the blade part, so they don't get mixed up.

Thank you for your comment and all the questions you raised! :) I hope I've answered everything sufficiently!


Damn, that's a long response.

- Good that you already have a different control scheme in mind. I'm really curious to see how the game evolves. Going to follow you ;)

- Yeah, I know the feeling with falling in love with one concept.

- Ok, I was thinking that it rusts in the water, but that just didn't feel right to me.

- I think it would make the game a little more convenient to play if you make a separate box for the handle. Maybe give this idea a try, because now you are not bound to the "Only One" theme anymore ;)

- You did not respond to the Overcooked point, but I'm really sure you took inspiration. Not bad, because I did the same 2 game jams ago :D

Would really love if you guys give our game a try and provide honest feedback.


This was quite addicting!  Very nice job! I got a score of 1629, which went on for a while! Here are some thoughts:

- It would be nice if the progress bar on the metal in the lava went away when it was "done", there were a few times I grabbed it too early though it looked like the progress bar was full. 

- This game kinda made my hand hurt, since you can move as fast as you can tap.  This isn't really your fault, but it felt like maybe some movement restrictions would make the game a bit harder for "fast tappers" like myself. Once I got the game, it felt like it just became "how fast do you want to tap".

- The music and overall sounds were great! Very nice job. The game feels great to play.

Nice work!


Thank you for the feedback & suggestions! It's very much appreciated! :) You got a crazy high score, well done!

-Progress bar going away would be a nice easy little tweak, or we could turn it green or something like that to let you know when it's done :) We'll do something about it for sure!

-We do take responsibility for the movement! We wanted it to feel responsive and crisp, but the strain it causes to the hands was an oversight on our part! We'll toy around with different solutions to fix the problem ^^

Glad you loved it :D

Submitted (3 edits) (+3)

Best game of the jam hands down. Holding to move would be great though, my hands hurt after a while :P Honestly, if you were to polish this and add a bunch of content I'd totally buy it. It would be great to see levels with different layouts and recipes (Overcooked-ish). And oh boy would this make a kickass couch co-op game.


That's such an honor, thank you!! 
We'll refine the movement mechanics/controls, and hold to move is something we'll definitely try out among other things! We don't want to wear out people's hands! ><
During the jam we came up with lots of ideas on how to expand the game and introduce new fun things :) Different levels, recipes, materials and hazards are on our mind at the very least! co-op is a BIG question mark though, we haven't yet thought about it! Thanks for bringing it up. ^^


pretty cool 


you're pretty cool!

Also, thanks!


you are a pretty cool dav and i saw the game you released. Its quality. You just need marketing power. You try publishers?


Thanks for checking out our other games :) Yeah, marketing is not our strong suit, and we haven't tried publishers yet. We will have to research more into them and see if we can find a good one for us. That's solid advice for consideration, though!


5/5/5... This game is amazing and I'd pay money for it.

Also my hand hurts.


Whoah ;o; Thank you very much! We're all extremely happy to hear that!

Sorry about your hand, though! I see you really got into it! :D If we decide to keep working on the game, we'll for sure work on the movement mechanics to make it less straining on the hands!


Great game, certainly a cool spin on games like Overcooked!

Great polish, just needs a tutorial to get the player started.


Glad ya enjoyed it! C:

I'm with you 100%, the tutorial is something we'll work on for sure!


Great game!

My hand hurts after playing it :P

Also it's sad when you make the wrong thing and can't store it anywhere for later, but I guess that's somewhat my own fault for making the wrong thing. A storage table would have been nice though.


Thank you for commenting! :]

At one point we were thinking about an item drop mechanic, so you could throw stuff on the floor and pick them up later, but we scrapped it. Part of it was due to time constraints, and other part was that we didn't want the game to be about pre-making weapons. It's all made to order! We'll still consider it in terms of the future of the game, though! :D

We'll definitely want to improve the movement mechanics/controls so that it's less straining on the hands! Sorry about that!

Submitted (1 edit) (+3)

Great game!, Good pixel art and concept. Took me forever to realize that the far left burners were needed to heat up the ore but after realizing that, everything clicked. If you're working on this in the future, I suggest slowly introducing the different kinds of products you can create since looking at the instruction manual for the first time felt a bit overwhelming. Overall a really fun game!


Heeey! ^^

Thanks for including some improvement suggestions and your experience with the game in your comment! A tutorial for the player is something that we kinda ran out of time doing during the jam, it's definitely something that we want to take a look at and improve! What I can gather from people is that with some guidance to that "click" moment, the game seems to be easy to pick up! From there on we can introduce new things to the player at a more reasonable pace, and keep the gameplay exciting :)


great design and pixel art!


Thank you for playing! :D I'm happy you enjoyed our game.

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