Interesting game, very soothing!
I did notice that the rain effect seems to break once it reaches the stage where it logs "A small town is submerged by a rogue stream", where the rain sprites only pan horizontally in the top of the screen.
I'm guessing the idea here is that you try to gain control over the rain, an element that is inherently outside of our control? A very cool concept, though I'm not sure if the mechanic of sacrificing actually advancing the rain really gels with it.
Also, outofcontrol command. What does it do? I've spammed it and nothing seems to happen :D