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Interesting game, very soothing!
I did notice that the rain effect seems to break once it reaches the stage where it logs "A small town is submerged by a rogue stream", where the rain sprites only pan horizontally in the top of the screen.
I'm guessing the idea here is that you try to gain control over the rain, an element that is inherently outside of our control? A very cool concept, though I'm not sure if the mechanic of sacrificing actually advancing the rain really gels with it.

Also, outofcontrol command. What does it do? I've spammed it and nothing seems to happen :D

Thank you for that review - the sacrifice thing sure was a stretch but I really was at a loss with the game loop there :P And thank you for noticing that rain effect breaking - I swapped the axes for the rain's direction vector and that ended up making it go off screen :/