Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stopsignal

260
Posts
5
Topics
1,492
Followers
140
Following
A member registered Feb 01, 2015 · View creator page →

Creator of

Recent community posts

wow, this is new! thanks for reporting, I'll be checking that one out!

wait what roblox copy lol

extremely lame way of thinking 

ok, this specific distinction is actually useful! It's quite a hard thing to replicate and debug, so it helps! I need to see what's up with the skulls in particular, they have nothing different in theory.

oh, i need to update that so when the unit is at level 3, market units won't sparkle! that should fix it!

i got something in the works, so when that's done this will go in as well!

Yeah, it's on purpose! Otherwise being on the sky would be too safe (as just tapping up there would let you win all matches) abd that's boring and static. The idea is to fly aorund and juke them!

I will however add smoke to all units that can fly over you (and not just "powered up" guys") so it's easier to tell! Next update, as i will add some fan characters as well!

Try staying in the upper platforms, not touching the lower ones!

Don't be afraid to use the difficulty options! Game's hard, they are there for a reason!

Hahahah, thank you so much, PorChor! Glad you liked it!!!

A ton!!! It's right there in the name and description!

Always LOVED Joust, the idea, and the game, and i think there should be more wacky takes on the concept! Joust-likes would be really cool!

hi Sulfur-Cretin! Glad to see you here!!

Those are cool ideas!! Maybe one day i'll expand it? Hmm! It is a fun game to develop, so it's not out of the question!!!

And hahahaha, i'll be sure to tell him (?

Hi there, first comment!!! Thank you for trying it out! :)


I am so happy to finally be able to announce Chicken Joust is out!!!! 

I've been grinding for weeks to get this done, and i hope you all like it :)



____________________________________________________________________

The Chicken Jousting Tournament has begun!

Brave warriors and sires from all over the world converge every five years for the small chance of besting the current Champion, and winning the prize!

Are you good enough to become the New Champion?

________________________________________________________________

https://stopsignal.itch.io/chicken-joust


If you play it, please give feedback!!! :)

Some small bugfixes! Boners no longer receive double stats from Bards, and Blessings no longer bug the damage display of a unit.

Now a unit will shine on the shop if you got one of the same type already bought.

...i actually should have limited it so, if you got a level three unit, the shop unit shouldn't shine (as you can't upgrade the level three unit anymore). Only now i just realized, oops. I'll fix it later, bigfixing that first thing was enough already hahahahah

OK FIXED uploading everything soon!

Strange, thanks for reporting! That should be completely turned off in this itch io, version, need to update asap!

😌

Hi guys! No changelog because it's a small update! Some small balance changes, made summoning build's curve of power a little bit more normalized (they are a bit weaker early on but with the Rocker and Blessings getting an small buff, they are just as strong in lategame)


Some solo powerhouse units (that weren't being very solo powerhouse) were buffed just a tad!

I think that's all, but my memory might be failing! Most work is in the background in order to make loading different decks possible. That's what happens when you make spaghetti code on purpose because you think you won't ever update the game, hahahaha

Don't worry guys, hahahah, i still work on the game! Progress has slowed down because of burnout and other projects (and work, damn) but it's coming along!

I still plan on bringing this to steam as a complete game!

For now, i've pushed a few changes that were already made, some description and balance changes! Really small stuff so i don't want to make a changelog

working on it!

i'll try to remember this and make a toggle! still doing a lot of other stuff but i'll keep it noted!!!

holy fuck
i gotta fix that lol

that's quite the specific bug! thanks for catching that one! One day i might dust this project off again and give it some needed patches!

It is, soon, i promise, hahaha
been working on it behind the scenesss

Hahahahah, please don't play it if it brings stress and unhappiness! The idea is to have fun after all, hahahah


I'd recommend checking which combos work best for you, trying to not roll too much or spy too much to not waste excess money! Also get as many level three things as you can!

Hopefully when I get enough free time (and inspiration, I'm kinda burnt out this days, specially on this project) to continue!! I got some stuff done, but it still needs quite a bunch of work!


It will be done, however, I got plans for this game, I want it on steam and phones as a full experience!

Working as intended!!!  Magic counts as an item!

If you check out the screenshots and video, the game has some details that sadly don't show in the browser version! Blood, explosions, dug dirt, cool stuff like that!

What would you suggest to do?

It feels a bit weird, that's true, and it does happen with stats too (when you merge, the one clicked first will have their stats ignored on levelup)

I guesss the idea would be that, if the unit clicked second has no item, the item of the first should be added onto it? But if it has something already, it shouldn't happen?

It feels strange, but it is consistent. If i did the process above, i should also do it with the stats to make it consistent. So the bigger life value and the bigger attack value between both will be chosen for the new merged unit.

Does that feel right? Or it's too confusing? For now it feels bad, but it's consistent and not confusing. That can be changed, of course

I've been meaning to change that for a while, actually, but in a simple way, if it's not frozen, it should be replaced for a new one!

I can't recall why i didn't do it at the time, but I haven't checked that code in a while. Shouldn't be hard, but who knows!

It's got an android apk if you want to try it,up there in the downloads!! No appstore build for now, i don't have one to make an export!

interesting! i think i know what it is. Fixing it next patch!!

Awh,thanks! You gave a lot of feedback, thank you! (:

ohhhhhh this bug is a stinker

need to fix this asap! (shhh don't tell the rest!)

Thanks a lot for the detailed reply! This is really really helpful! I'll check it out with more time at home, can't see much here!

It might be complicated to do, but if the browser has a developer console, could you show me the errors it throws? Seems Pale Moon is based on the same kind of code as Mozilla, (Goanna?)  so i hope it's not broken there as well. I might download it later to try though, if i'm not dead from work!

Interesting! I'll check this out when i get home! I hope i can fix it somehow, though it might be a Gamemaker thing i'm afraid. I'll give it a try, though!

I might need to give a max limit to these a bit, hahahahah

it's so aesthetically pleasing! B)

holy shit HAHAHAHHHAH

you are a god

...i know this sounds completely antifun but looking at this i think i might need to buff the king progression after 10 turns hahahaha that sounds too effective