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A member registered Feb 01, 2015 · View creator page →

Creator of

Recent community posts

Hello, dev here! 

Please don't click any of the "New Update Here > Click Link*" posts! It's not me!

newground's good! very pro artist people! their edgy days are long gone, hahaha

hah, skeleton cow is a fun idea! And the dragon is quite fun too. Might think about them later! Thanks for the suggestions!!!

I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah

i'd probably base them around Imps, as they are one of my hellish characters (this is one for necrochessv2 with an added torch)

i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!


It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!

Specially liked these concepts:

Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this

Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!

Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!

Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)

I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.

Smoulder Man - I really like this concept! Nothing more to say, hahaha

Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)

At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys. 

Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!

This was great to read!

Yep, it's been a long time! At first I tried to expand the game itself, but having clashed with the reality that it's quite badly coded so I'm rebuilding it from scratch. Right now I'm also redrawing all the assets, you can check out the progress on my twitter!

Still, most of my free time is spent with my job or doing other stuff, otherwise it'd clearly be done already hahahah

nop just too busy!

I can confirm I got the payouts, thanks

11 days, still not sorted

two payouts pending, in review, one from March this year, over 100 years old

ticket: 289706

(we really shouldn't have to do this, what's going on???)

also i had replied to this but seems that itch ate my reply! ill get it fixed in the weekend, though weird that i didn't spot that one (i always thought the bug was in the Summon script itself, damn)

interesting, ghouls aren't even able to be played. Gonna check how that got triggered

pretty accurate, id say!

THIS IS BEAUTIFUL THANKS

<3

I will! tomorrow, when I get some free time, that's something planned already!

Otherwise you can press R, but it does reset the level! that one needs another tooltip

hmmm are the images in the custom horses folder? and did you save the horse with the .horse extension? (can be erased accidentally)

dr hourse

Hmm, do you have horses selected?

Maybe it bugged out, try saving the level, reloading (With R or reloading the game) and pressing the button!

he looks fantastic hahahaha

10/10


I'll add all horses here when I do an update later!

I should actually have added their sprite sheets as well!

I'll do it when  I come back from the office

YES he is awesome!!

keep them coming!! I'll add this one to the game when an update comes

with keys 1 to 7!!!

I had embarrasingly forgotten the top tip that should tell the player that. I just updated the game, and now it tells you!

And thank you for helping! Hope some people try out the shark horse!!!

yess there is stuff in the works! check my twitter for inconsistent updates!

están re lindos los sprites, me gusta la caminata

There is one in the shop!! You gotta hold it though!

you can swap their place! by clicking on the tomb and clicking on another in the shop phase. 

Also, the freeze is so the unit in the shop stays there after rerolling or after a turn!


anyways, I am planning on making a few of these things about more clear, hahaha, as yeah, they can be quite tricky, especially because some of the mechanics are very gente related (games like super auto pets, auto battlers in general)


thanks!!! (:

also phone specs, and its display size, thanks!

Thanks a lot, enchainrain!! Hey, I'm still working on it! just life and jobs get in the way, hahaha

sometimes I post progress on twitter


could you send an screenshot of the scaling problem?

wow, this is new! thanks for reporting, I'll be checking that one out!

wait what roblox copy lol

extremely lame way of thinking 

ok, this specific distinction is actually useful! It's quite a hard thing to replicate and debug, so it helps! I need to see what's up with the skulls in particular, they have nothing different in theory.

oh, i need to update that so when the unit is at level 3, market units won't sparkle! that should fix it!

i got something in the works, so when that's done this will go in as well!

Yeah, it's on purpose! Otherwise being on the sky would be too safe (as just tapping up there would let you win all matches) abd that's boring and static. The idea is to fly aorund and juke them!

I will however add smoke to all units that can fly over you (and not just "powered up" guys") so it's easier to tell! Next update, as i will add some fan characters as well!

Try staying in the upper platforms, not touching the lower ones!

Don't be afraid to use the difficulty options! Game's hard, they are there for a reason!

Hahahah, thank you so much, PorChor! Glad you liked it!!!

A ton!!! It's right there in the name and description!

Always LOVED Joust, the idea, and the game, and i think there should be more wacky takes on the concept! Joust-likes would be really cool!