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Stopsignal

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A member registered Feb 01, 2015 · View creator page →

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THIS IS BEAUTIFUL THANKS

<3

I will! tomorrow, when I get some free time, that's something planned already!

Otherwise you can press R, but it does reset the level! that one needs another tooltip

hmmm are the images in the custom horses folder? and did you save the horse with the .horse extension? (can be erased accidentally)

dr hourse

Hmm, do you have horses selected?

Maybe it bugged out, try saving the level, reloading (With R or reloading the game) and pressing the button!

he looks fantastic hahahaha

10/10


I'll add all horses here when I do an update later!

I should actually have added their sprite sheets as well!

I'll do it when  I come back from the office

YES he is awesome!!

keep them coming!! I'll add this one to the game when an update comes

with keys 1 to 7!!!

I had embarrasingly forgotten the top tip that should tell the player that. I just updated the game, and now it tells you!

And thank you for helping! Hope some people try out the shark horse!!!

yess there is stuff in the works! check my twitter for inconsistent updates!

están re lindos los sprites, me gusta la caminata

There is one in the shop!! You gotta hold it though!

you can swap their place! by clicking on the tomb and clicking on another in the shop phase. 

Also, the freeze is so the unit in the shop stays there after rerolling or after a turn!


anyways, I am planning on making a few of these things about more clear, hahaha, as yeah, they can be quite tricky, especially because some of the mechanics are very gente related (games like super auto pets, auto battlers in general)


thanks!!! (:

also phone specs, and its display size, thanks!

Thanks a lot, enchainrain!! Hey, I'm still working on it! just life and jobs get in the way, hahaha

sometimes I post progress on twitter


could you send an screenshot of the scaling problem?

wow, this is new! thanks for reporting, I'll be checking that one out!

wait what roblox copy lol

extremely lame way of thinking 

ok, this specific distinction is actually useful! It's quite a hard thing to replicate and debug, so it helps! I need to see what's up with the skulls in particular, they have nothing different in theory.

oh, i need to update that so when the unit is at level 3, market units won't sparkle! that should fix it!

i got something in the works, so when that's done this will go in as well!

Yeah, it's on purpose! Otherwise being on the sky would be too safe (as just tapping up there would let you win all matches) abd that's boring and static. The idea is to fly aorund and juke them!

I will however add smoke to all units that can fly over you (and not just "powered up" guys") so it's easier to tell! Next update, as i will add some fan characters as well!

Try staying in the upper platforms, not touching the lower ones!

Don't be afraid to use the difficulty options! Game's hard, they are there for a reason!

Hahahah, thank you so much, PorChor! Glad you liked it!!!

A ton!!! It's right there in the name and description!

Always LOVED Joust, the idea, and the game, and i think there should be more wacky takes on the concept! Joust-likes would be really cool!

hi Sulfur-Cretin! Glad to see you here!!

Those are cool ideas!! Maybe one day i'll expand it? Hmm! It is a fun game to develop, so it's not out of the question!!!

And hahahaha, i'll be sure to tell him (?

Hi there, first comment!!! Thank you for trying it out! :)


I am so happy to finally be able to announce Chicken Joust is out!!!! 

I've been grinding for weeks to get this done, and i hope you all like it :)



____________________________________________________________________

The Chicken Jousting Tournament has begun!

Brave warriors and sires from all over the world converge every five years for the small chance of besting the current Champion, and winning the prize!

Are you good enough to become the New Champion?

________________________________________________________________

https://stopsignal.itch.io/chicken-joust


If you play it, please give feedback!!! :)

Some small bugfixes! Boners no longer receive double stats from Bards, and Blessings no longer bug the damage display of a unit.

Now a unit will shine on the shop if you got one of the same type already bought.

...i actually should have limited it so, if you got a level three unit, the shop unit shouldn't shine (as you can't upgrade the level three unit anymore). Only now i just realized, oops. I'll fix it later, bigfixing that first thing was enough already hahahahah

OK FIXED uploading everything soon!

Strange, thanks for reporting! That should be completely turned off in this itch io, version, need to update asap!

😌

Hi guys! No changelog because it's a small update! Some small balance changes, made summoning build's curve of power a little bit more normalized (they are a bit weaker early on but with the Rocker and Blessings getting an small buff, they are just as strong in lategame)


Some solo powerhouse units (that weren't being very solo powerhouse) were buffed just a tad!

I think that's all, but my memory might be failing! Most work is in the background in order to make loading different decks possible. That's what happens when you make spaghetti code on purpose because you think you won't ever update the game, hahahaha

Don't worry guys, hahahah, i still work on the game! Progress has slowed down because of burnout and other projects (and work, damn) but it's coming along!

I still plan on bringing this to steam as a complete game!

For now, i've pushed a few changes that were already made, some description and balance changes! Really small stuff so i don't want to make a changelog

working on it!

i'll try to remember this and make a toggle! still doing a lot of other stuff but i'll keep it noted!!!

holy fuck
i gotta fix that lol

that's quite the specific bug! thanks for catching that one! One day i might dust this project off again and give it some needed patches!

It is, soon, i promise, hahaha
been working on it behind the scenesss