Yes! Hahaha
It's a fun style to do!
Thanks!!! (:
Stopsignal
Creator of
Recent community posts
This is AWESOME! Sad about the bugs, but it's understandable, it's a one week game!
Wish you guys fix stuff!
Some stuff i'll comment on:
-Where stuff is pushed after an explosion is kind of weird, a bit unpredictable in a way. Maybe it's because of the hexagons.
-I'd say that moved enemies should always be stunned, as having an enemy pushed towards you and you not being able to do anything but watch until it wacks you is kind of frustrating.
-Trappers should leave red "danger" ground when they are about to kick the traps towards you!
-Maybe let the player dash through traps and dynamite?
That's it! It's a fantastic game. Hope it comes to android!
You are really kind, escpecially after all those problems! Damn, i have never heard of those technical problems! Could you please tell me in what version of windows you played it? (i fear that my old ass Gamemaker version might be slowly becoming too outdated)
The camera thing might have been because the game grounds you in place while shooting! Not many people were fond of this, i certainly learned my lesson there, hahahahaha

KOBOLD SIEGE released!!!
It's a short run'n'gun metroidvania with a unique style!
With her family kidnapped and eggs stolen, a kobold decides to take on a whole castle, by herself, with only a gun.
I'm really really proud of this one, it's got months of work. I hope it paid off :)
Hope y'all like it!
SCREENSHOTS:
YESSSSSSSSSSS nice!!
Glad that you could make it! It's hard, but doable. Congratulations!!!
The fact that you remembered to reply is really kind of you, hahahaha, i had thought you maybe couldn't do it. Luckily that wasn't the case!
This makes me really happy. Keep that up, bud! Cheers!! :)
Now time to relax, for a little bit!
Thank you!! It's become a faster, more dangerous game as a result, which kind of fits it's coffeebreak gameplay, though fits less the "long deadly hike" thing, welp.
I'm debating to make the hunger cost of going to hunts double instead of just one (right now you can hunt 10 times with the full bar, then it slowly drains health instead)
It might be too forgiving
I'll probably change it and test!
Thank you so much!!! And indeed!
I'd generally never would dabble into so much RNG (though my newer game has a lot, but not this bad) but the theme required it, and to be honest, without it the idea wouldn't have been so poignant. It helped a lot. Who would have known!
Thank you. Best of luck to you too, Ser Evergreen!
Hah! That was extremely lucky for you, but it's a really nice story on its own o:
I hope it helps you! It had when i made the game, but lately it came back. Oops. But i do have hope for you! Keep it strong! <3
I wish i could know more about that, but i got no psychology friends, sadly (would be cool, though)
I mean, i really do hope it does, however! At the same time, it's such a downer of a game, i'm sure some things would need to be changed to be uplifting. Man, even winning sucks, hahahaha. Which reflects this kind of situations in real life, but still!
It is balanced so you always have to get to an almost breakdown point to be able to win! This is by design- the story tells itself, doesn't it? Hahahahaha
Pal, keep it going! And take care of yourself. After playing things like this, real life looks more manageable somehow, hahahah. Hope it helps you, some way. Good luck with the work and homework pile! If you survive be sure to tell here, i'm sure it would lift the spirits of other people in the same problem!
Good luck! <3
Hello! you gotta wait for her to stand up and blink!
Then you can press space and tell her where to go. Only click once!
It was the most intuitive (read: not at all) thing i could come up with those two days, hahahaha
edit: i'm too tired i didn't see the problem with the picture. Thats... strange. I'll check it out!
Hey, thanks a bunch for playing!! I'm always happy to see videos :)
Sorry for the difficulty spike there, hahahah, i ended up doing some things to make all of that last part easier, but mostly only that, so it's fine. Again, thank you! And thanks for playing so many indie games, you are a cool person <3