Play game
It only takes one's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #213 | 4.094 | 4.094 |
Originality | #257 | 4.183 | 4.183 |
Design | #341 | 3.833 | 3.833 |
Adherence to the Theme | #342 | 4.267 | 4.267 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I always felt awe when something very simple and minimalist creates a deep emotional response. Great work, loved it!
Beautiful!Expecting for your future games!You bought emotions only with simple circles..Incredible!
Very good concept! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Awwww! I absolutely love it! All 5!
WOW! Just WOW! This is Art, simply amazing! Good job and keep at it. I really want to see what games you will make if keep making it.
Awwww! I never thought I'd care about a dot so much... Great job!
Wow, that was pretty poetic!
I'm impressed to see how elegantly the game conveys its message, using such minimal graphics and without any text. Nice job!
I really liked this! I'm not usually into more abstract games but this was really effective. I love how you were able to convey emotion with just some simple shapes. Really nice job! Reminded me of this bit from Parks and Rec a little bit :).
This is actually very emotional and sweet ! Even though we can sort of guess the gist from the title, this game really shows that it is the journey of experiencing it to really feel how impactful the message is.
That was an incredible experience - I really really enjoyed it. Wonderful work!
Definitely more an experience than a game, and one that I really enjoyed. I didn't read any comments or descriptions before I play (I never do) so all I knew was ... get through my day. But it was immediately obvious what was going on once I started moving, all the 'people' talking, the noise, the stress, the pressure, and then .... one person, one moment, fixed it all. Which is very true! I assumed it was meeting a loved one at the end of the day but then the one act of kindness message came up and yes, doesn't even need to be a loved one - it can be anybody! Really good entry, very well done :)
Incredible how you get a story across, without even using words. Great entry!
I love your creative process, just the texta on paper, giving a real simple, but understandable world view. I dove in with no clue what was going on, and this boosted the experience so much. First the circles ran, then others started yelling. Then the cloud of grey came in, and panic settled, as I was sure I wouldn't make it through the final barrier of blues. That was such a powerful moment, because I could see the stars on the other side, but the blue obstacles just overwhelmed the view, the black scribbles intensified and I felt myself swallowed by the task at hand. Good frickin job conveying such a powerful thing, truly magical.
I love the message behind this! But what stood out to me was the way you gave the circles distinct personalities with just simple animations! I could imagine a longer game with more characters, I think narrative games must be in your blood, huh? :D
Indeed something really different from what I've seen so far! You really feel annoyed when the other blobs are screaming at you. Had some problem to find the theme at first, but at the end it was all clear!
Really enjoyed the music on this and thought the screen shake was a really nice touch. Nice!
One of the most touching games of this game jam. The music that accompanies this game is perfectly chosen. We feel the emotions well thanks to the drawings which are rather simple but well realized. Fortunately there's a happy ending ! Good job.
2deep4me, thankfully the ending explain the game well for the meaning of whole experience.
Simple game, really does hit home though! some more aggressive AI and this would be really interesting to see! :)
Awww
It's a simple little game that doesn't try anything flashy, presentation-wise, but in doing so it kinda proves you don't necessarily need to to still have a successful game experience.
I'm a fan of how the differently colored characters had identifiably different behaviors. You created this sort of psuedo game state where there wasn't really anything on the line mechanically, but you still wanted to get through the game giving your little guy the fewest squiggles possible.
I always try to give helpful critiques on these, but for this one I don't know that I've got much to give. Well done, and please keep making things so long as your heart can bear to.