Thank you to everyone who played me and Draoseys game and rated it! We appreciate your support
Recent community posts
just re-open the game. The numbers at the top are your stats. You have the heart, the dumbell, and the hand as stats. And I don't know where gamemaker saves .sav files :/ if you reinstall the game they should still be their just extract to the same location. :)
thank you! I was considering allowing respecting and if there were a few things I could change, one would be balancing the weapons more, and changing their stats up to make it so low strength had the fastest weapon with better hit boxes. The Skeletons are a bit broken and the secret to making multiple enemies is simple: make 1 enemy that is super simple (zombie) then alter the movement (ghost) then alter the range (skeletons). This allows you to have many AI with the same template. Good for adding depth fast! I know the balancing is wonk, I didnt get time to rework the stats to be more balanced and the movement needs a bit of tweaking as well. Thanks for your kind words! I also couldn't have done it without my Artist Draosey. He did a great job and helped encourage me to push the game.
A really neat take on the popular "1 Bullet" idea. I really enjoy slinging myself around the rooms. With there was more content. The jump just feels a bit floaty, but really isn't that bad. Great idea
Really weird, kinda fun. Needs alot of juice and movement needs to feel more snappy. Maybe zoom the camera out a bit for certain weapons. Dashing feels good though. Also I didn't know that certain enemies only had one weakness. Cool Idea, neads a bit more work. Overall Solid Game
Timing to slice is hard, but a lot of fun with two people! It is really fun to play tennis with bullets, wish the bullets got bigger as they got closer and that after each parry the speed increases for the bullets. Beside this add some better and more crazy fx when you hit the bullets, some clang on that, then that would be cool. Maybe even add a mechanic where perfect timing lets the players cut the bullets out of the air but it is like a one frame availability.
It feels like a work around to the jams requirement of being a game in a genre without a mechanic. Your gun that you throw is effectively a bullet, you use it to kill enemies and progress by throwing it. It is not a bad game at all, its quite fun, however it just feels like it isnt removing the mechanic of its genre just twisting it around.
really interesting concept and makes for a fun puzzler, just wish there was more here. also the ice sound effect... I now have a constant ringing! All jokes aside its a decent concept that is actually pretty fun to play
Really cool, however throwing the gun feels like a bullet that I recall in order to use again, kinda like grabbing arrows off the ground, still really neat. I don't feel like it fulfilled this jams requirements.
Really clever idea and a really good twist on the standard fps without removing anything essential, has alot of potential. You didn't really remove anything you twisted a main mechanic and its cool.
Really good concept, only thing I found to dislike was that the camera moves on an arc and I could not figure that out till halfway through the game. Only other problem is that it was a bit short! would love to see more.