thank you everyone for the feedback i add some instructions in the grass level and made a really cool menu with levels options and of course the bunny sliding glitch if u holded space is fixed .
Play bunny hop
Bunny Hop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #697 | 3.417 | 3.417 |
Originality | #830 | 3.639 | 3.639 |
Overall | #915 | 3.389 | 3.389 |
Presentation | #1390 | 3.333 | 3.333 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After you pick that first carrot up everything gets Out of Control
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Alright what the fuck did I just play haha! I was not expecting that. Not sure a messed up transition counts as out of control but okay. Game is a tad hard and I had to stop midway because the platforming was honestly pretty hard. Maybe spend more time on level design and appropriately spacing your tiles? Could be cool to have a level which can be completed by just constantly jumpning forward, but where there are a bunch of just perfectly timed obstacles that make it feel like you wont make it through.
it's okay not many people understand the concept of bunny hopping and strafing that's why the tiles are so close to each other so u have to bunny hop and strafe with your mouse and no i will not change my level design to make it easier for a few of you , Here is a playthrough of how u actually finish the game and if games were easy they wouldn't be fun.
also hard games make u get out of control so that counts too xDDD
Intriguing, definitely not what I was expecting. It would feel a lot nicer with tighter platforming controls, and being able to fully move the camera.
Damn that was intense! Hell was really scary and atmospheric and the sudden change was done really well. The game felt really frantic, especially because of the moans of the creepy beholders following you. My main criticism is that the platforming did not feel very natural. A lot of the jumps required you either to stop your momentum or try a very large difficult jump over multiple tiles. That being said, I still really enjoyed playing the game and I felt like you took the theme in a very original way, great work!
thank you for playing , yes you could either jump a bit slower and lose momentum or strafe your mouse left and right to stay on the platform and not fall or lose momentum , i have like playthrough here if u wanna check out : https://youtu.be/ofbJPonq6zs , i can probably do a way better around 3 minutes to finish it , thanks again for playing and good luck with your game as well.
Fantastic game! Btw you can hold jump after landing to get the aerial speed boost and the idle animation plays as you move, so I've dubbed the tech "bunny sliding" BS for short. It took me a while but I was able to beat it! Here's my screenshot.
Your amazing , thank you for finishing it , yes also someone else found this glitch for me i didn't know about it till after 2 days in the jam , it's a pretty funny animation glitch , obviously i didn't think about it, i'm not the best at coding , i used playmaker for the first time it was a really nice experience learning how to do events with it and i will keep using it and learn more so i don't make the same mistakes in the future.
Wow, this was a trip. Juxtaposing the quite, almost serene overworld with a fiery hellscape is definitely creative as heck. I couldn't get too far in the platforming section, but what I did get to experience was great!
Honestly a really funny 3d platformer, just wished to see a bit more originality in the platforming itself. Like some kind of out of control factor in that as well. Also nice doom reference ;)
I'm actually a cs1.6. jump god so this was ezpz.
no joking tho this was fun! Good job!
What has done this rabbit hav such sin??? Killed 1.000.000 people???
For real, the game is super cool and super fun to play... the only thing is that is too much graphical instensive (but luckly unity provides the Graphics settings window by default) and the fact that the player get stuck for a little bit when it respawn, but otherwise Good Job!!! 👍
(Also, i've already told you this, but i'll tell you again just in case: don't relay on the page description. many player aren't even gonna notice that, and the few they do notice it, they aren't gonna read it... only a rare few really read it)
Also, 5 star 😗
I couldnt find that "first carrot", so there was no real gameplay for me
I love the concept, who doesn't like playing as a rabbit. Made the mistake of going into the tall grass and being confused a bit as to what I was doing till I realized you could jump, really interesting take on the theme.
I can honestly say i didnt expect to get chased around by Xanathar for just eating a carrot ;). The controls were pretty decent for a 3D platformer most of the time. Maybe making the bunny not fkloat so much on landing would be my only gripe, but that didnt happen enough to be an issue. Loved the assets you chose! Made the game look real pretty! Good job!
The bunny has to fight demons to eat hehe. Bun has to work hard. x)
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