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Thank you for your feedback!
I agree, I could have put more stuff and patterns in the game, still had like 10 hours left but I thought it's good enough and shipped it.
I already have some plans how to improve it post jam.
Oh sure. I'm already planning on how to make it better. Removing the gun and adding only a dagger so you have to sneak up behind enemies, adding crouch and making the grass not so tall so it's not confusing when they see you behind the grass, and also adding a 1-2 sec period with visual feedback (flashing light or eye above enemies) when enemies see you so you can still hide in that period.
Hey cool game! If you added few things it would be great:
scoring system because I don't know how well I'm doing.
More juice, you can look up some youtube tutorials how to juice up your game (screenshakes, sound effects etc.)
Hey there and thank you! I wanted to keep the game simple and minimalistic and I didn't want to have big red cone of sights there. In a such short time I didn't figure a better way how to do it so I kept it clean.
I work in advertising company (mainly politics, not video games but hey) so I hope I can help.
- Thumbnail: Try going to the submission tab and keep scrooling down, observe what's catching your eye. Big readable text, contrasting colors, faces and important game elements (sword or a knight for RPGs, Gun for a shooter) etc. You need your players to click on your game first, if your thumbnail looks boring, no one will click on it.
- Short description of your game: Keep stuff simple and short. Don't throw walls of text at your potentional players, they don't like to read, pictures are better.
- Good graphics or artstyle: let's be honest, it's important.
- Spam your game on social media: If you're going to be releasing a game in a month, you should be posting about it pretty much everywhere, everyday. Gifs and videos are the best. If you didn't build an audience it might be rough tho.
- Good trailer
- Try to talk with youtubers and streamers in advance, Don't send them an email one week before release. Plan with them when they should release their video of your game.
- You can always try and find a publisher, there's a lots of them! Make a nice, clean pitch for your game and send few emails around.
- Be lucky
There's more to it obviously but I hope this helps a little.
Thanks for a big comment!
I actually put the gun quite late into the game and then changed the game around it, tbh it feels pretty out of place. Game started as a one life stealth game with one enemy (that would be stalking you) and that was my take on the theme.
If I would change one thing it's the gun and put a meele weapon in the game instead, so you would have to sneak behind the enemy.