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Awww

It's a simple little game that doesn't try anything flashy, presentation-wise,  but in doing so it kinda proves you don't necessarily need to to still have a successful game experience.

I'm a fan of how the differently colored characters had identifiably different behaviors. You created this sort of psuedo game state where there wasn't really anything on the line mechanically, but you still wanted to get through the game giving your little guy the fewest squiggles possible.

I always try to give helpful critiques on these, but for this one I don't know that I've got much to give. Well done, and please keep making things so long as your heart can bear to.