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A jam submission

One RollView game page

For the GMTK 2019 Game Jam. . . You have one stat roll. Go for the High Score
Submitted by Fred XVI — 1 hour, 48 minutes before the deadline
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One Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6283.7603.760
Overall#8783.4803.480
Adherence to the Theme#9783.6003.600
Design#9913.0803.080

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer(+1)

Thank you to everyone who played me and Draoseys game and rated it! We appreciate your support

Submitted(+2)

I liked the idea, but in practice it felt strange. On my first respec, I got the axe (arguably the best) with killer stats (all high teens), which was so OP, then I respec-ed and got the sword (easily the worst) with trashy stats. It would have been cool if you could improve the stats by hand, but thinking about it, then it'd just be any other roguelite. Good on you though for trying something new, and you did really frickin good creating such a deep roguelite in two days. Seriously no clue how you pulled off the multiple stats, weapons and enemies, I've seen games made in months with the same (or worse) depth. So good job cramming all of that in!

Developer (1 edit) (+1)

thank you! I was considering allowing respecting and if there were a few things I could change, one would be balancing the weapons more, and changing their stats up to make it so low strength had the fastest weapon with better hit boxes. The Skeletons are a bit broken and the secret to making multiple enemies is simple: make 1 enemy that is super simple (zombie) then alter the movement (ghost) then alter the range (skeletons). This allows you to have many AI with the same template. Good for adding depth fast! I know the balancing is wonk, I didnt get time to rework the stats to be more balanced and the movement needs a bit of tweaking as well. Thanks for your kind words! I also couldn't have done it without my Artist Draosey. He did a great job and helped encourage me to push the game.

Submitted(+1)

The idea of only one stat role was really clever.

The rogue genre could really use a game with this.

Submitted(+1)

That was really scary, I started it and one of the tiny things came at me like a bat out of hell, freaked me out something fierce 

Still, after I got over that I had fun playing it, managed to survive for a while.

I only have two thoughts.

1. You could have varied up the monsters so you know how fast or strong they are based on images but its a game jam and the focus is on design so i'll ignore that

2. The multiplier should stay if you start hitting something, I had mine go down while I was trying to kill someone with a large health bar, that kinda annoyed me. 

But yeah, I thought it was very well done for a game jam project :D

Submitted(+2)

The character is super fast! But great job at making this, you done so much in 48 hours!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

Submitted(+1)

The game feels good to play. Player control is great. The art looks cool. The game speed is a bit too fast for me personally. Overall it is a great game.

Submitted(+2)

Well this is quite interesting!

At first i started with what i think was a really really good roll (18/16/20 -i took a screenshot before the game started-, and a weapon with huge reach that made a whole spin) and had quite the fun destroying the mobs. The acceleration it had was ridiculous but still playable somehow, hahahah

Gotta say, those mobs must be rolled too right? Fought quite a bunch of zombies of varying health and speed. Specially speed: something i hope to never see in real life is to dare the sight of a skeleton going 130km/h towards me and then dissapearing completely in the distance, so fast even the ack ack of the skeleton must be heard with the doppler effect. That was weird!

Then i got my second run!

https://i.imgur.com/Blh9ZHv.png

Well that was way more sober, hahahah. Those swords got a real bad reach, but i'm not sure if it is because i got a bad roll or it's just that way!

Lost with quite a bunch trying to find the blue potion. Everything was too fast for the poor guy, hehe. I kinda suck at the game.

This is a really interesting concept! Just one roll, then accept who you are. Pretty awesome idea. Keep it up!

Developer(+1)

the skeleton AI is in need of polish... trust me I know XD. Besides that you got a ridiculous first roll. A 21000 is nothing to scoff at as well my friend! Glad you enjoyed!

Submitted(+2)

Such a good beat to play to! The particles out of the chests had a lot of kick. The new rolls giving new weapons was cool and unexpected. It was interesting having to change playstyle on the fly. Nice work

Submitted(+2)

Holy crap, that was hard and fun. I'm not usually one for the fast-paced games but I did have a lot of fun with yours! It's quite polished for a jam game, as well, and considering the crock of poop i turned out as my submission, i'm amazed! Congratulations, and I hope you'll be continuing work on this!

Btw, this works great on Linux, so thank you!

Developer (1 edit)

Your game was  ton of fun! don't sweat it! I really appreciate the help.

Submitted(+2)

Fun concept. Think it has some potential if worked on more adding more stats and interactions. Was surprised when my weapon changed. Couldn't get the bow back but the swords and axes were fun when they didn't have a small range. Overall good job.

Developer

I like your thinking ;)

Submitted(+2)

Good idea for a game. I like the fast paced combat, but maybe it is a bit too fast for me. 

Please check out my game as well if you have the time :)
https://itch.io/jam/gmtk-2019/rate/462985

Submitted(+2)

Coming at it with your good game jam games once again! Nice job!

Submitted (1 edit) (+1)

Love the concept! Fun to play, but I keep accidentally clicking restart before seeing my stats/score :P Good job

Developer(+1)
So the score screen was never finished in time as getting the physics as closs to right as possible and particles and making the game feel good was the focus for the jam over having a score screen 0-0. Sorry about that :/ I am glad you enjoyed it! what were your stats as every single player will have a different stat roll. ( it will remain the same even if you close and re-open the game.)
Deleted 5 years ago
(+2)

I like the fast pace, and the music is awesome.

Submitted(+2)

Cool idea but the controls are rough

Developer(+1)

What did you get for stats?

Submitted

You got me wondering, so I restarted a few times just now, and brought my refresh rate down to 60hz, and the controls are still too fast and slippery for my tastes.

Developer

Your stats save when you boot the game, reloading the game does not change them. You only get one roll, untill you find a blue potion.

Submitted

Where do the stats save?

Developer (1 edit)

just re-open the game. The numbers at the top are your stats. You have the heart, the dumbell, and the hand as stats. And I don't know where gamemaker saves .sav files :/ if you reinstall the game they should still be their just extract to the same location. :)

Submitted(+2)

Interesting concept, the controls might be a little too slippery for me though. Also, the art is super good!

Developer

I do intend on slowing them down, it all comes down to the roll you get however what did you get? (The game autosaves your stat roll)