Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Oct 01, 2016 · View creator page →

Creator of

Recent community posts

Thanks for playing, I'm glad you enjoyed it:) And that's a wonderful interpretation - made me look at my own game in a new light that I hadn't considered before. Thank you for sharing!

Just finished it and what a wonderful one hour it was! The art was great, all of the little mechanics you had to juggle kept me really engaged, and the scares were effective while not so scary that I couldn't keep going. I pushed through, escaped and had wonderful time! :)

(1 edit)

Thank you so much for playing!:)

And I agree - the pathways are quite difficult to find. I originally made them as such to drive home the point that this is a place that has been neglected, however I think went a touch overboard with the execution haha


Thank you so much! The game was made using Game Maker 2, which has it's own language built into the engine

Thank you too!!

Thanks so much for playing and for the video!:)

A tragedy has befallen me - the game isn't "awesome" anymore, now it's just "cool" :'((

Thank you for playing! <3

I audibly gasped at the ending.... this was very good and had that very very specific "being stuck in a car with one of your parents" kind of tension - i felt my shoulders tense up the same way they would if i was in that car. Great work all around!

Super super good! All of the exhibits were really cool and made retort in terror when i revisited them after fixing the lights. Special props for using Phaser 3 to make this game!

Hi! I bought the game on Steam and I got a fatal error when entering the exit eye (I think I was in world 4 or 5 at the time, first loop). I took a screenshot of the error but I'm scared of ruining the vibe of your game's itch page with a big GM2 error :D - where could I post it?

It's silly how long it took me to finally try this demo out (it's been on my desktop for months now). Glad I finally did, since it was very fun! Special shoutout to the text system - it's got a lot of charm. I used the "press to charge press to release" bubble setup and it worked pretty well for me. All in all I'm very excited to see where this froggy will go in the future:)

Thank you so much for playing!

Hey! Just uploaded a new web version of the game which shouldn't have any input issues. Please try it out and let me know if it works:)

Hehe could say the protagonist was out of their depth

Happy to hear that! Thank you for playing

Thanks! Sadly not this time, but maybe the next

Thanks so much for playing, really appreciate it!:)

Hey! Thanks so much for playing and also for sharing your experiences. Depression is a really difficult thing to live with and to overcome. 

While I don't know your personal history with depression, I can at least tell you that - for me - after actively working on my depressive thoughts, it did get easier. 

Please, stay strong!

(1 edit)

Hey! Sorry, you need to hold down one of the buttons until the player jumps! I'll think up of a way to make it more clear in a patch!

Haha yeah that's what I was hoping would happen! Thank you so much for playing!

Thank youu!:)

I'm glad to hear the and was effective! Thank you for playing and sharing your thoughts!

Thank you!

Ahhh thanks so much for playing and for making a video of my game!! I really loved your commentary and hearing your thoughts about the game :)

Thank you so much for the kind words and playing the game! I appreciate it a lot :) To hear that my work struck a cord with someone is really fulfilling, it's why I do game development

Ahhh thank you for playing my game and making a video! This is so cool!

Thank you for the kind words and for playing!

Thank you! I'm so happy to hear this game resonated with you!

Hey! Thanks for playing! The game actually has an undo mechanic, check out the controls listed on the itch page - it bound to the Z key! 

A really nice game with an interesting concept to back it up! If I have one bone to pick (heh) it's I would have really liked if the bone bridge had a hitbox from the very start of it's animation - i fell through it numerous times because it looked walkable the second it appeared!

An interesting idea with great presentation! I enjoyed the puzzles where you had to move the ghost pebble via other pebbles, though it did feel finnicky at times

A fun concept with nice presentation and great music! My only issue with the game was that a lot of the puzzles felt timing based - perhaps a grid based approach would service the core idea of this game better? That way the player could clearly see how many "steps" the plant could survive for without water and how far the robot could walk without needing more power - would make planning out a route more straight forward

The music is so bangingggGGGG!!!

Godd what a wonderful lil gem..... The game is so polished and fun and not to mention the music?! Are you kittying me?!?! I've had the track on loop all through the evening, its so good!

I really really appreciate how clever this concept is when you really start thinking about it. The added consideration of which block to drop on which other block adds so much. At first I wondered if there was a hidden timer that I didn't notice that increased every time I dragged a bigger number into a smaller one. Then I realized - it's an emergent timer! The act of dragging a big number up to a smaller one physically moves the whole block upwards, giving you more time till it hits the ground. The fact that this timer mechanic is a natural consequence of the core mechanic is wonderful, I love it so much! 

A really fun concept! The core mechanics were easy to grasp and lead to many interesting puzzles. I also enjoy the presentation - the little CRT monitor effect adds quite a lot to the overall vibe of the game  

Thank you so much for playing and for the feedback! I think in the post jam version I'll add a few more simple puzzles to the beginning of the game to give players the option to get a better grasp at how the blocks slide and move together. 

Super cool! It did take me some time to get used to the players jumping after separating from each other, but once I realized that was used for some puzzles as well, I enjoyed it!