Thank you so much!! We are really glad you enjoyed it!
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Thank you for the evaluation! Our team was missing a Sound Lead, so our focus went inherently away from it. Moving foward in our next projects, we will be more careful with fonts and audio repetition.
Loved the old school feel I got from it.
Not only that, but having the dungeon darkned was a really good touch.
I think this idea may turn into a full fledged game, focusing on the one item mechanic. Good job!
Thank you for the praise!
At first we focused on designing it so that any player could play with ease at first. But we wanted to ramp up the difficulty later by doing a few tests. Unfortunately, time got the better of us and we coulnd't deliver more difcilty options.
Thank you for the feedback!
During development, the arrow visibility issue actually came about. But it got postponed until there was no more time to do it. Sorry for that.
We will strive to improve gameplay in future games and in this one if we expand it in the future.
We actually got the inspiration to this mechanic from a raid boss mechanic from Final Fantasy XIV and visualized a game around it.
We considered standing still as something to work against, but time contraints got the better of us.
We had many ideas on how to spice it up, but since we were a small team we tried to deliver at least the bare mininum.
We are still deciding if we will expand it, but we will definitely take your suggestion into account! Thanks!
The endless nature of the game was born from the intention of offering solo players something to work toward as we couldn`t finish an AI clever enough to challenge the player.
We are really glad you enjoyed the High Score mechanic!
Wow! I just played your game! That was fantastic!
Nice concept, great idea and excelent execution. A game other Jammers shoudl strive for!
The experience to make a game in 48h is exciting! Had fun and got quite anxious over time, but in the end I am really glad to finish it. But I must say the best part is seeing people commenting on our game.