Thank you for playing! Indeed we need to get rid of that font and yeah we didn't spend too much time on the music :)
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Thanks! Actually we had a lot of ideas but only had time to implement the core elements :p
Nice platformer with cool concept. Though it was often too obvious where you needed to use your jump.
Really fun game! Although missing the "only one" theme a bit, only that there is only 1 night.
I like that you tried to have a completely different take on the "only one" theme. You could argue that this is part of the gameplay of course. Though I think you would feel it more if the attacks were more aggressive like thunder strikes (although I already felt bad to kill the people in their life boats :p).
Also the problem with overpowered characters is that there are often no real challenges for them which is also true for this game.
Overall I liked it and kudos for doing the voice overs yourself :p
Thank you everyone, it was fun checking out your games but it's time to wrap up!
I won't check new requests anymore below this post, sorry!
Had a hard time figuring out how this strategy/puzzle game works. Some tutorial would be great. It was also unclear when the jelly's and when the keeper was attacking.
I liked the idea in general though, but it is quite hard right now. I just kept duplicating the enemies and I stood no chance.
Original take on the theme. But I found the player is often punished for not knowing the layout of the level. It's often better to die a few times until you see the whole level. I think it would be better if the effect of pushing the "down" key was more noticable (more things made visible).
Fun co-op game. The losing player is punished pretty hard though since he has less space to move and winning player always starts with the spear.
Interesting theme for a game :p
I got stuck with the softball though. I couldn't throw it far enough.
We were thinking if we could make a racing game with cars with only 1 wheel but had no idea how that could work. Apparently this is how you do it :)
Quite fun but would be hard to make a real racing game out of it.
Interesting concept. You really need to drag the key along with you. It is both an anoyance (going through tight spaces) and a tool (jumping, opening locks). Sadly I was just stuck at some point and didn't found a way out.
Nice little game. Though I was not sure what I needed to do. I just searched for the long sword which is best to slay some enemies. Not sure what was the purpose of all the other items (like candles) or what goal I needed to reach. But maybe I just need to play better! I was also confused that you could actually carry 2 items, 1 equipped and 1 "normal".
Interesting game. I like how the light is both your health and weapon. But I feel the weapon was a bit underpowered. If I stood near a light source I kept shining it on the enemies but often it wasn't doing any damage at all and the enemies just kept spawning making it impossible for me to find the keys.
Fun one weapon game. Mabe more levels with walls where you could bounce the axe off would make it more interesting though.
One of the better "only one ability at a time" games this jam! Well executed but as others already have stated, there should be a goal other than surviving as long as possible. For example going back to your "mother ship" where you need to overcome some obstacles underway.
Moving only 1 dimension at a time! Very original idea which leads to interesting gameplay (you need to freeze the vertical dimension if you need to "jump" over the spikes). So the 1 dimension was more like a useful mechanic instead of a limitation like we often see in other games! Well done. Also liked how at the end you can see the full level.
Original one dimension game with great mechanics like the line shrinking. There's no real challenge though because when you die you respawn immediately at the same location.