Interesting concept. You really need to drag the key along with you. It is both an anoyance (going through tight spaces) and a tool (jumping, opening locks). Sadly I was just stuck at some point and didn't found a way out.
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The keymaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #250 | 3.975 | 3.975 |
Overall | #253 | 4.042 | 4.042 |
Originality | #285 | 4.150 | 4.150 |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3
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A love how the key is used for movement and navigation! Great game, adriendittrick!
This is a remarkably finished product for a game jam. the main gameplay of having to navigate the giant key around tight corners, or using it to reach high ledges is satisfyingly tricky. I look forward to spending more time with this.
A quite interesting puzzle game! The key mechanic allows for a vast diversity of different puzzles, and it shows with the high amount of content you got to put in in just two days!
I also quite like the dynamic music! It's well implemented and gives a nice mood to the game!
i got softlocked repeatedly, so i haven't made much progress in the game, but i do appreciate the dynamic music when you pick up the key!
Yeah, I didn't have time to playtest every single outcome so I guess some softlocks would happen :/
(this is how you see that playtesters are a vital part of the industry and should be treated better)
If you liked the music, you can listen to more of it on my soundcloud :) https://soundcloud.com/adrien-dittrick
Wow, I did not expected to find a game with that much content ! Well done !
The game is quite hard till you get to grips with the mechanics. Nevertheless I really like the key orientation mechanics and how they're used to get to new places or prevent your death. Also the rope mechanics were introduced at the right time for some new life and to answer my question why there are so many green "things" hanging around.
Overall I enjoyed the game, you should give it a try.
Huge game, pretty hard and puzzle-based. Once you understand the mechanics the game becomes much better. There is quite a lot of enjoyable content except for the (presumably) last level which is way to hard for me. Sometimes you just struggle to do what you want to do because of game mechanics. Still this game is very good for 48h
My favourite part of this game was probably just the fact that you have to plan your movements taking the key into account - and you can use it to get up higher by jumping and sliding the end over a platform. So many times I thought I was stuck and then realized I could get out by popping the key over the edge of a platform :D Quite satisfying!
The power ups are cool. Add some extra dynamics to the gameplay. I liked the bouncy one ^_^ (I went there first too! Not sure if I was supposed to or not? I just walked to that area). Didn't get all the diamonds sadly, was missing a few, but gave it a good shot! Didn't experience any crash or anything as other people have - so that's good :)
Must agree with one of the guys below - screw the rats :D
Played slow on Chrome (sound played, but slowed). Played fine on Safari, no sounds heard on Safari.
The key mechanic is a fun idea, using it to reach places (although I got stock in the room with the first spider for a bit, but passed it with the pixel perfect jump needed between platforms). Felt great to figure out how to use the key to climb up.
I didn't read the game description other than controls, but started to enjoy the game more after the vine climbing key enhancement.
(felt weird walking off a platform then seeing the character hover, due to them latching on to a vine. Not sure if there is a sound cue for vine grabbing, but threw me off a bit). The key enhancements were great to discover and fun to use and solve your puzzles.
You have excellent level designs planned out to teach the player how to use your key enhancements; How to navigate levels while tilting the key, and levels designed well to teach how enemies work.
Also, my favorite enhancement is the spiked key, because fuck those rats. Got up to the gauntlet level, but stopped playing with the narrow drop with the spider, couldn’t figure out how to pass that part.
Great Game!
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