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A jam submission

It only takes oneView game page

It only takes one to turn a day around
Submitted by n00begon (@n00begon) — 1 hour, 38 minutes before the deadline
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It only takes one's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2134.0944.094
Originality#2574.1834.183
Design#3413.8333.833
Adherence to the Theme#3424.2674.267

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted(+1)

2deep4me, thankfully the ending explain the game well for the meaning of whole experience. 

Submitted(+1)

Simple game, really does hit home though! some more aggressive AI and this would be really interesting to see! :)

Submitted(+1)

Awww

It's a simple little game that doesn't try anything flashy, presentation-wise,  but in doing so it kinda proves you don't necessarily need to to still have a successful game experience.

I'm a fan of how the differently colored characters had identifiably different behaviors. You created this sort of psuedo game state where there wasn't really anything on the line mechanically, but you still wanted to get through the game giving your little guy the fewest squiggles possible.

I always try to give helpful critiques on these, but for this one I don't know that I've got much to give. Well done, and please keep making things so long as your heart can bear to.

Submitted(+1)

Deep concept with simple graphics. I really enjoyed it :)

(+1)

My fave game of the jam theme wise, you knocked that out of the park.   Best way I could have spent a minute today.  One of my highest rated so far despite its simplicity.

Submitted(+1)

I'm a fan of simple little mood pieces and I think you did nail it with this, does a fantastic job of evoking the emotions you were trying to convey with very little. Pushing through that wall at the end especially felt grueling. I really like the art style, too, simple as it might be, it works to the feeling you were going for.

My only gripe: ASWD movement was tethered to the direction the character was facing rather than global up/down/left/right, which was a little difficult sometimes since it's not particularly easy to tell where the character was facing. It does sort of feel more "in" the character, though, so as a design choice I think it stands. I also wish the end character did interact with you more directly a bit. Overall though, still really enjoyed it, good work.

Submitted(+1)

Wow! This is a really beautiful short game :). I think you really nailed the feeling that you were going for here with the art, music and the way the different circles "attack" you. I genuinely felt happy when I reached the end.  It's a nice message and you've successfully turned that message into an interactive experience. Really well done! One of the best in the jam for me!

Submitted(+1)

I loved the game, really impactful. Also great graphics, I should try this style one day, it seems fun ! (bonus point for the picture of your tileset :) )

Submitted(+1)

What a brilliant game!I love the art, and how you brought so much across using just very little. A really great game and a wonderful experience!

Submitted (1 edit) (+1)

I had depression and anxiety and I understand this game. I felt the interactions were real. It can relate on how people affect you with your daily routine. It is a cool concept. Also suggest that you can use mouse button click or click+hold to move to direction. I also edited this post because I didn't finish the game before. So I tried finishing the game and the last part was a relief. It was like, "Whatever you are going through, it only takes one to make you feel okay." This is really a good concept and I hope you develop this more. I love the music, it felt lonely but it felt happier on the last part. Good job! Good luck! Hope this get into the top. 

Developer

Hi @kahltechstudios I am glad you understood it. The mouse click is definitely something I would like to add as well as touch so it can be played on a phone. Each jam I get a bit better and more things go into my toolbelt that become standard in my next game and better controls/accessibility is something I would like to work on.

(+1)

Amazed by the emotional impact something like this can have on you. Very thought provoking and love the underlying message.

Submitted(+1)

Man ! That was touching ! A great experience. 

Submitted(+1)

Sweet game!

I wasn't expecting a cute morale like that at the end and the effects on the player make you feel what it feels, very good immersion!

Submitted(+1)

Wow I didn't expect this! Your game gave me goosebumps!
One of my favourites of the jam so far, I really connected with this one. Amazing job, really.

Submitted(+1)

Despite not having deep mechanics, the game conveys a very important message to all of us about kindness using simple art and appropriate music. Well done.

Submitted(+1)

even though they were just circles, i understood everything. Very well executed.

Submitted(+1)

This is one of the first abstract games that actually touched me, great job.

Submitted(+1)

Hey, really nice procedural rhetorics, the different personalities were well conveyed and one could feel the hassle of navigating through these daily interactions. Awesome theme and execution. Thanks :)

Submitted(+1)

I love this! while there isn't a large amount of mechanical depth to be had (not that it needs it), the atmosphere, theme and messaging really shine. 

From the moment i started playing it was completely evident what the game was trying to say and everything in the game contributes really well to that.

Submitted(+1)

Really well done. Minimalistic, but right on point. I really felt bad for my avatar towards the end and was glad to find the One. :)

Viewing comments 20 to 1 of 37 · Previous page · First page