I loved the game, really impactful. Also great graphics, I should try this style one day, it seems fun ! (bonus point for the picture of your tileset :) )
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It seems like I got the same interpretation as Crime Dog. I felt depressed/sad until the end and then waited a good minute just listening to the music and thinking about the game. As the character at the end didn't follow me I just pushed it to the top with me :) The crowd part was also a strong one, having to force your way to the top.
Thanks for the feedback ! The idea behind the dash was to do a "swipe" in the direction you want to dash so I went full on with this idea even if there might be better alternatives.
The playtesting part is a great idea, I will see if I can find people to do it.
Thanks for taking the time to comment ! I tried your game and I definitely see what you mean about making the information easy to access. I'll keep that in mind for my next games. As for the mouse color, that would have been a good addition in the context of the jam (not really possible for a mobile game but I can add something on the player, or some visual feedback if you try attacking when it's not available).
I would like some feedback about the controls (and the player mechanics but they're tied) of my game. From what I saw they're confusing but I have few reviews.
As for my goal, during the jam I thought the idea would make a good mobile game but now I don't know. That's why I'm asking for more feedbacks (and suggestions if you have any).
Here's the link to the game : https://cocosar07.itch.io/oneshot
As others said, with a bit more work this can become a cool puzzle/platformer. The speech bubbles give life to your character :) Good job for the jam ! (PS: Other controls would have been great for non-qwerty layouts, I couldn't play with arrow keys as you need 1-2-3 to change color)
Really hard game at first as it seemed counter intuitive but one I got the hang of it it felt pretty good. The collisions were a bit weird but it wasn't that bad. Nice original game with a good art style (also liked the fact that the music changed according to the dimension). Good job :)
Great game, the boat is fun to drive around ! I also like the minimalist art style :) Some parts could be improved (the wheel keep turning when you respawn and i got lost in the second level ^^') but you did a great job !
Actually, to charge an attack, you have to hold down the mouse button and move the mouse in the direction you want to attack. If you moved it enough then the direction indication will appear (I don't know if is what you were trying). I agree I could have explained it better ^^'.
Anyway, thanks for trying the game and leaving a comment!
Merci d'avoir joué malgré ces problèmes :/ effetivement on a remarqué que ça clignote pas mal sur chrome, la version windows devrait mieux marcher si jamais. Merci encore pour ton commentaire :)
Wow, merci pour toutes ces remarques :) on est content que le jeu t'ai plu.
En ce qui concerne Godot, je suppose que c'est une question de préférences. J'aime bien le fait que le moteur est ultra léger et multi-plateforme. J'aime pas mal leur language de script aussi, toujours question de préférences ^^
Merci pour ton commentaire :) Pour les tourelles, nous l'avons fait de telle sorte à obliger les joueurs à bien positionner les tourelles et favoriser la réparation plutôt que la construction à tout va ^^
Hi there !
Hope you are having (or had) a great jam.
In the rules, there is: "Assets must be made during the jam — exceptions are logo/intro/fonts". Does this mean we have to create them ourselves, or the use of generators (such as bfxr) is allowed ?
Thanks, and good luck for the final hours.