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cocosar07

44
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A member registered Feb 11, 2017 · View creator page →

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That's a lot for a game jam! Very immersive thanks to the graphics, the audio (although repetitive) and the story. I liked the gameplay too with the dialog system. Nice job !

Good job for finishing a game in time ! I liked the graphics and the audio. The difficulty selection is a nice touch because the easy mode replaced the need for a tutorial. It was fun climbing this huge pile of items.

Powerful little story ! I particularly liked the way the "inventory" system works, and how we can move the items around. The graphics are minimalist but effective, good job !

The difficulty was a bit weird because I almost didn't need to stop to reach the victory screen. But the idea is original and the game is immersive :) That's a scary start, even in the menu !

Good job on the atmosphere and the art, graphics and audio. As other mentioned there were some issues with the text but it was visible enough that I could read it. I liked the fact that we can place torches along the way, and the checkpoint mechanism.

Well polished game. Nice work on the controls. I wished it was a bit longer so that's a plus !

I had a hard time getting into the controls but once you get the hang of it it's almost like a rhythm game ! The art style is minimalist but it gets the job done. My best score is 4379.

Nice game, I liked the fact that we see all the path we made to go to the chocolate (in the latter levels it seems to disappear before I reached it i think). I found the movement sound a bit annoying, but overall its well executed. Are the levels randomly generated ?

Nice job, this reminded me about Overcooked. Thanks for the in-game explanations and for thinking about multiple keyboard layouts.

My best score is 6 (almost 7, I was on my way for the last ingredient)

Great little game, I was suprised to find a boss with multiples attack patterns! I liked the art and the fact that the "ship" (loved the ship design btw) turn in the direction you are moving, making it different than space invaders like games. Nice job!

Cool idea, and I appreciated the menu with the explanations of rules and controls.

I found it really difficult to aim because of the speed of the chocolate and the fact that my keyboard is in AZERTY (allowing the arrow keys for the controls would have made it easier, at least for me). Thanks for allowing us to play every levels without finishing the previous ones, so I could try each levels.

I liked the graphics, and the scoring menu showing where you earned the most points is a nice touch. I don't think I understood all there is to the game (I only ate half chocolate, the other player ate all the other halfs), but I got 11182 on the 16 chocolate box. (I also got a 'love2d blue screen' on my first try but it didn't appeared again after)

This idea is really ambitious. The settings and the take on the theme are really original. I had a lot of trouble the camera unfortunately, and it felt easier to avoid enemies than to fight them. But I remained impressed at how much content you could add in 48 hours, good job !

I was confused at first as what would be the challenge as I just had to follow behind her and clean as she went... until she turned and punched me :D You could add some variety to clean different items, but you did a good job for a game jam !

I loved the atmosphere, and the take on the theme was interesting. I'm curious as what other mechanics and levels you could come up following this direction !

Wow, what did this guy do for everyone to try to run over him ^^ Nice game, I loved the graphics and the atmosphere ! Maybe a little too easy and repetitive but good job for a jam game !

I loved the game, really impactful. Also great graphics, I should try this style one day, it seems fun ! (bonus point for the picture of your tileset :) )

It seems like I got the same interpretation as Crime Dog. I felt depressed/sad until the end and then waited a good minute just listening to the music and thinking about the game. As the character at the end didn't follow me I just pushed it to the top with me :) The crowd part was also a strong one, having to force your way to the top.

Thanks for the feedback ! The idea behind the dash was to do a "swipe" in the direction you want to dash so I went full on with this idea even if there might be better alternatives.

The playtesting part is a great idea, I will see if I can find people to do it.

Thanks for taking the time to comment ! I tried your game and I definitely see what you mean about making the information easy to access. I'll keep that in mind for my next games. As for the mouse color, that would have been a good addition in the context of the jam (not really possible for a mobile game but I can add something on the player, or some visual feedback if you try attacking when it's not available).

Hi!

I would like some feedback about the controls (and the player mechanics but they're tied) of my game. From what I saw they're confusing but I have few reviews.

As for my goal, during the jam I thought the idea would make a good mobile game but now I don't know. That's why I'm asking for more feedbacks (and suggestions if you have any).

Here's the link to the game : https://cocosar07.itch.io/oneshot

I don't usually have the patience to play strategy games but I just had to restart until I won ! Feels very great when you start taking the advantage. Good job !

As others said, with a bit more work this can become a cool puzzle/platformer. The speech bubbles give life to your character :) Good job for the jam ! (PS: Other controls would have been great for non-qwerty layouts, I couldn't play with arrow keys as you need 1-2-3 to change color)

Really good job on the polish of the game, it's very satisfying to play, especially when you kill multiple enemies in one throw ! My highscore is 21 :)

Really hard game at first as it seemed counter intuitive but one I got the hang of it it felt pretty good. The collisions were a bit weird but it wasn't that bad. Nice original game with a good art style (also liked the fact that the music changed according to the dimension). Good job :)

I got a score of 34 ! Very addictive, this would do a good mobile game :)

I played with a touchpad so that was really hard but I really liked the concept ! Good job doing it in one day :)

Interesting game with a great atmosphere and a cool concept. Good job !

Great game, the boat is fun to drive around ! I also like the minimalist art style :) Some parts could be improved (the wheel keep turning when you respawn and i got lost in the second level ^^') but you did a great job !

Fun game, I really liked the dash+sword combo! Great art too :)

Cool idea ! It's sad that I'm bad at it though ^^

Currently going through the submissions, there's a lot to see !

Here's mine: https://itch.io/jam/gmtk-2019/rate/462902

It's a top down game where you only have one attack (a dash) unless you sucessfully hit something with it. I thought the idea would work well on mobile.


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As other said, awesome game ! Really love the attention to detail and the overall feel of the game. (PS: I would have loved other controls like arrow keys for non-qwerty keyboard layout)

Cool game, the theme interpretation makes it really dynamic ! 

Actually, to charge an attack, you have to hold down the mouse button and move the mouse in the direction you want to attack. If you moved it enough then the direction indication will appear (I don't know if is what you were trying). I agree I could have explained it better ^^'.

Anyway, thanks for trying the game and leaving a comment!

Hey, thanks for playing our game :) Sorry about the keyboard layout, hope you could enjoy the game anyway !

Thanks for your feedback, appreciate it ! Glad to see that you enjoyed playing our game :) Also thanks for the video !

Thanks for playing our game ! Glad you liked it. And thanks for the video :)

Merci d'avoir joué malgré ces problèmes :/ effetivement on a remarqué que ça clignote pas mal sur chrome, la version windows devrait mieux marcher si jamais. Merci encore pour ton commentaire :)