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SPHOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Design | #671 | 3.435 | 3.435 |
Overall | #902 | 3.464 | 3.464 |
Originality | #1394 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun! The controls felt pretty good~ and I loved the right click dash! Was this dash done in code or is it a sprite animation? The levels looked cool too, great job! Please check out my entry if you have time.
Thank you! The dash was done in code :) I'll be sure to check out your entry!
"Sir, please give back that spear stabbed in your chest? If you won't, i might get violent." >.<
I guess this is Kratos when he was still a fetus, doing his spirit walk.
Those sfx choices are the most satisfying in this game. BG music is lacking but the juicy sfx kinda made up for it.
I have to say, interesting character art too. The LOD totally works for this style alone.
Really well made game, i like feedback when you kill enemy (this camera shake is oddly satisfying), indication when character jumping or where is spear is nice touch. But movement is like mario on ice, for game where precise control of character in fight is important better using 0-1 movment especially jump is easier to control in mid air, avoiding enemies and positioning, generally less clunky, like in Dead Cells or Momodora: Reverie Under the Moonlight
Enemies is really hard to see for color blind people. For enemies never use the same hue as background or terrain, better are complementary colors (here will be better orange or brown). On screenshot how game looks for people with protanopia
For Chrome or Firefox exist extension simulating color blindness. You can open screenshot in browser and use extension for testing. When design i recommend using something like paletton.com, where can you simulate color vision deficiency when choosing color palette.
And some unnecessary nitpicking:
- when background noise loop end you can hear crack
- helpful would be arrow indicate direction where is spear (when you throw spear far, player can don't know on which level spear can be)
- enemies when respawning can kill you, but you them can't (it just weird to me)
- after launching from spot on far left when you hold left you momentum is buggy (you first slow down and after a while momentum is released)
Hope I was helpful, Keep up the good work!
Thank you for all the feedback. This will help a lot in future game jams. Especially the chrome extension tip!
Really good job on the polish of the game, it's very satisfying to play, especially when you kill multiple enemies in one throw ! My highscore is 21 :)
Thank you! Damn we have to keep practising you are even beating us :D
Oh the Juice is so satisfying here. Controls are tight and work well. Great job!
Thanks very much! That's great to hear :D
Nice game! I really enjoyed the gameplay, but I'm incredibly horrible at it hahaha Great work! The camera animation felt really good and gave a good touch to the game.
Thank you! Keep trying you will get better at it. We believe in you ;) !
Looks great. I love the overall esthetic, especially lights. And the camera shake on throws and hits is just so juicy :)
The only thing that was rather weird, was dash on right mouse button click, but that's might be me.
Keep up the good work, guys!
Thanks a lot for the comment. We appreciate it! You are right, we got a lot of feedback on the dash controls. We'll keep it in mind for the next jam!
Nice little game :) ! The art is cool, well done on the sound effects and overall game feel. I just had some trouble handling both the player's movement (arrow keys) and jump (space key) AND mouse for dash and attack. It would be awesome if I could jump with the up arrow instead of space.
Still, good job :) !
Hi thank you for the reply! We noticed late in the game jam that players were struggling with the mouse movement. For us as developers it looked so logical. This speak to the fact that playtesting is so important! Lesson learned for next game jam :)!
You leaving a comment on a game I helped create means a lot to me. You are my greatest motivation behind getting into game development. Thank you for that!
Hey BTP! Thank you very much for the comment. It means a lot! We will definitely take your feedback with us to the next Game jam :)