the model looks good, don't worry, it just doesn't fit the abstract artstyle. If it were in another setting, it would be perfectly fine. Animation would be nice, though.
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Actually looks decent (except for the skeletons) and the idea at the core of it is fun. The controls make it almost unplayable though. I feel if you had half a day more, this would have been great.
Great look, great feel, the mechanics with the potential to get back core if you risk putting in more cores is a nice touch. I didn't get beyond the level with the portals though, even after several tries. Not being able to regain cores is quite punishing.
I would guess your browser is a little outdated, then. The preinstalled version of internet explorer on my computer can't run html5 games either. You should be able to download the game, though.
yay, a high score of 3010.when first playing i thought you couldn't move around, would have been interesting that way too (though extremely hard). maybe try that with space working all the time instead of just with the disc at low speeds, could be fun. great work on the physics.
Is the fourth screen the last one, or did I miss something? The patterns the guards make are quite neat, if you think a little you get the way they are supposed to be dealt with. The character's inertia makes moving the right way quite hard. Why did you pan the music hard left in the first three rooms and hard right in the fourth one?
I was successful in most of the games (except for the logic one, for which i seem to be too slow), but I never managed to convince a group. I won several (5-10) times in the category the group seemed to like but still had almost no progress. Maybe I was just too impatient.
Simple tower defense game, which is made harder/more interesting by limited space available for towers, and those not being destructible. No great adherence to the theme, though. I made it to wave 44.