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Is the fourth screen the last one, or did I miss something? The patterns the guards make are quite neat, if you think a little you get the way they are supposed to be dealt with. The character's inertia makes moving the right way quite hard. Why did you pan the music hard left in the first three rooms and hard right in the fourth one?

Yeah the fourth screen is the last one. There's supposed to be an image saying thanks for playing but I have no idea what happened to it when I exported. 

I added the music right at the end and didnt realise it occupied a physical space in the game, thought it was just played generally. 

Thanks for playing :)