Play game
Hyper Disk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1041 | 3.500 | 3.500 |
Design | #1276 | 2.750 | 2.750 |
Overall | #1294 | 3.056 | 3.056 |
Originality | #1420 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pretty fun mechanic! It was pretty fun once i better understood how the disk worked.Other people have pointed out that being able to bring the disk back at any time would make the gameplay more dynamic, and i agree, that's actually the only problem I had with the project! Great job
Hey, here to return the favor of rating my game ;)
You have a nice game here, but I'm not really happy with it. There are a few things that should be changed:
So, fixing the points above (or not if you disagree) and increasing the difficulty could make the game better. But you have a solid game. No bugs and physics are working fine.
Thanks for your feedback! Those are all points I have considered, but had no time for, due to spending way too long on tweaking the physics. If I update this in the future, they are all on the to-do list. :D
Using different buttons to shoot and recall the disc was a deliberate choice, in order to avoid accidental combo breakers.
Then go with left mouse button shoot and right mouse button recall.
But I think both on the same button would also work as long as you really execute the action on the MouseButtonDown event. Because why would the player click the left mouse button again, when the disc is already flying?
All three mouse buttons are taken by the different throws (left spin, right spin, no spin). However, it would be easy to set up a trigger and recall with the same buttons if the disc is thrown. Perhaps I overestimated the chance of misclicks. :)
Thanks again for your feedback. I am getting some great pointers on where to take this moving forward! I am even considering a multiplayer version right now.
ok, it seems that I didn't read the description thoroughly enough. I did not know about the different spins. Now my idea with right click does not make sense anymore.
Good work! I agree with filipinazip, it would probably be better if disc retrieval worked all the time instead of just at low velocities. Other than that, the game is great. Really well done considering it's only a 48 hour jam game.
yay, a high score of 3010.when first playing i thought you couldn't move around, would have been interesting that way too (though extremely hard). maybe try that with space working all the time instead of just with the disc at low speeds, could be fun. great work on the physics.
Great to see some physics in these one-shot-bullet games and the game is a lot of fun! The ball sometimes behaved unexpectedly but that just added to the fun for me. Keep up the good work!
Thanks for your feedback! I think I will need to tweak the bounciness and drag of the various physics materials if I continue working on this concept in the future. I think tuning those will make the disc a bit more predictive.