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A jam submission

Hyper DiskView game page

The sport of the future.
Submitted by Damyan 'dastmo' Momchev (@dsm_dastmo) — 8 hours, 28 minutes before the deadline
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Hyper Disk's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#10413.5003.500
Design#12762.7502.750
Overall#12943.0563.056
Originality#14202.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Pretty fun mechanic! It was pretty fun once i better understood how the disk worked.Other people have pointed out that being able to bring the disk back at any time would make the gameplay more dynamic, and i agree, that's actually the only problem I had with the project! Great job

Submitted

Hey, here to return the favor of rating my game ;)

You have a nice game here, but I'm not really happy with it. There are a few things that should be changed:

  • The movement of the character is a little to slippery for my personal preference. 
  • As others have mentioned, you should be able to use spacebar all the time and I would consider binding shoot and retract to the same button, or left and right mouse button.
  • The enemies are spawning a little to random. I would check if the character is too close to a spawn point and avoid spawning enemies there. In this case the player will not be surprise by an enemy and gets a foul.
  • I played until a score of 1100 or so (first try) and there was no increase in difficulty and the game felt a little boring after a while. Different enemies would be an idea, like in my game.

So, fixing the points above (or not if you disagree) and increasing the difficulty could make the game better. But you have a solid game. No bugs and physics are working fine.

Developer

Thanks for your feedback! Those are all points I have considered, but had no time for, due to spending way too long on tweaking the physics. If I update this in the future, they are all on the to-do list. :D

Using different buttons to shoot and recall the disc was a deliberate choice, in order to avoid accidental combo breakers.

Submitted

Then go with left mouse button shoot and right mouse button recall.

But I think both on the same button would also work as long as you really execute the action on the MouseButtonDown event.  Because why would the player click the left mouse button again, when the disc is already flying?

Developer

All three mouse buttons are taken by the different throws (left spin, right spin, no spin). However, it would be easy to set up a trigger and recall with the same buttons if the disc is thrown. Perhaps I overestimated the chance of misclicks. :)

Thanks again for your feedback. I am getting some great pointers on where to take this moving forward! I am even considering a multiplayer version right now.

Submitted

ok, it seems that I didn't read the description thoroughly enough. I did not know about the different spins. Now my idea with right click does not make sense anymore.

Submitted

Good work! I agree with filipinazip, it would probably be better if disc retrieval worked all the time instead of just at low velocities. Other than that, the game is great. Really well done considering it's only a 48 hour jam game.

Submitted

yay, a high score of 3010.when first playing i thought you couldn't move around, would have been interesting that way too (though extremely hard). maybe try that with space working all the time instead of just with the disc at low speeds, could be fun. great work on the physics.

Submitted

Great to see some physics in these one-shot-bullet games and the game is a lot of fun! The ball sometimes behaved unexpectedly but that just added to the fun for me. Keep up the good work!

Developer

Thanks for your feedback! I think I will need to tweak the bounciness and drag of the various physics materials if I continue working on this concept in the future. I think tuning those will make the disc a bit more predictive.