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FireTotemGames

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A member registered Nov 24, 2018 · View creator page →

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Nice implementation for the checkpoints. Unfortunately, I didn't really need them because I remembered the traps in each level from my game jam playthrough :D

Very good. Really looking forward for the updates ;) Totally forgot to follow you, but I'm following you now.

Thank you. And I love to write valuable comments to help people improve. Unfortunately, it takes quite some time to write these comments because I usually also play every game until the end which also takes some time. Therefore, I'm not able to give much feedback.

If you need a playtester, let me know. You can DM me on discord FireTotemGames#5227.

Wish you a nice day too ;)

I forgot to add something. I think you used a capsule collider for the character. Please consider changing it to a box collider, so that the character does not slip off of the platform edges ;)

Really nice game. Good for you that you got to 23 votes ;)

I really enjoyed playing it, but it has some points you should improve. But before, I would have rated it much the same as your final score, with the theme getting a lower rating. It was not really present in my opinion but the mechanic was fun.

Now to the points that need improvements

  • I found two typos "hapenning" should be "happening" and "i'm must" should be "i must". You used "not bad" three times very close after another. No other typos found. 
  • I like snappy movement, but your speed is maybe a little too fast. Consider tuning it down a little. Not much, just a little ;)
  • I'm not sure if this would make your game too easy for some parts, but I really enjoy adjustable jump heights based on how long you hold the jump button. Maybe you can experiment with that feature a little bit. You could add low jump passages with spikes above and below. Similar to what we did in our game, but without the dash :D
  • Playing as the white player can get a little tricky when you are jumping in front of the white background. Some jumps where a little harder to perform. For example, the first jump as white player in your last screenshot. I like the idea of turning to white, so I don't know how to solve this issue best...
  • Improve gamepad/controller support. I had to change to playing with my PS4 controller in the last chapter. It helped finishing it because I don't like playing for a long time with the arrow keys. The jump button on PS4 was on the triangle button and for some reason Pause was on the cross button (Yeah cross, not "X", because that's what Playstation wants us to call it :D). Have a look into this tutorial to get perfect gamepad controls https://www.youtube.com/watch?v=p-3S73MaDP8

Nothing of the points above were game breaking, just general improvements. Going to follow you because I want to see the final/next version of the game ;)

Yeah, I know that the game is over at some point. The reason for this is that it was initially created for a game jam. The remake version you played and as it seems enjoyed was mainly an update in graphics and sound.
Maybe I will turn it into a full game at some point, where you have levels with different goals.

Thank you very much. If you want to learn how I did the character customizer, I made a tutorial about it https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity.

Back to your feedback. Don't ask me why I made the 4 characters minimum restriction for the name. I already had somebody else giving me bad feedback because he couldn't give his character a 3 character name... What some people don't get is the joke that the first name is always not available. The game is lying here and your name is never ever used anyhow :D

I assume that the jump latency is caused by the webbrowser, because I have not implemented any delay. I have implemented some delay for the attacks, or I would call it build-up. That was a dumb idea and I would remove it :D

Ok, I have never seen the two bugs you have encountered. I know that the web version has some weird bugs, the windows version does not have. So, if you want to give the game another try, play the windows version. :D

Weird way to ask for me to play your game.

Aha, da hat jemand meine Webseite angeschaut. 

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

Character Customizer Tutorial

https://firetotemgames.itch.io/superhero-academy/devlog/98803/2d-character-customizer-tutorial-unity

I will inform you when I fixed the issues you mentioned, but I can for sure not fix the point, that you got not past the section in game :D I could say "Git Gud" but I know that our game is a little bit on the challenging side. Maybe the future version will have different difficulty options ;)

Thanks for the shader Information. Will definitely have a look into that.

You already played our game and I think your rating for theme was also a little lower, because we went with the same approach. We had this awesome game in mind but the theme was not the main focus. So we chose to follow the game idea and work on something we enjoy.

Overall very good game. I like the idea of using the keyboard to choose the path for the enemies. Unfortunatelly I had to use the mouse, because of my QWERTZ keyboard, but I like it very much that you put the option for the mouse into it. Clever game design ;)

The graphics and audio are really nice. It's now the second game in a game jam that I see using this tube tv shader. I know that you can create some of the effect with the post processing package in Unity, but I don't know how to get the line effect. Is this just a transparent overlay? Do you have any tutorial for this effect?

Unfortunately, I have to cut some points for the theme. I read the theme description on your game page, but that is not enough. Sorry.

I think you can really build up on your game idea for a full fledged game, but I'm not sure if you should stick to the keyboard level layout. It's a nice idea, but it is also resctricting you with the level design.

I know that the keyboard controls are not great, but there is not much I can do about it other than asking the player to play with the controller :D 2D Platformers are just meant to be played with a controller.

Yeah, the web build is full of bugs the windows version does not have. I have no idea why Unity is doing this... Trying to fix the bugs from the web version is a shitty task for a game jam, because the compilation takes something like 10 min during which I can do literally nothing. If we continue to work on the game, we will find the time to fix those bugs.

It's sad that you didn't get past this point. The game might be a little on the more difficult side :D You are missing some jokes, theme related dialogues and the punchline at the end.

The sfx for the checkpoint is already on the todo list + a visual indication which checkpoint is active. I might also increase the trigger area for the door so that a player always activates the checkpoint :D

Thank you very much for your feedback. I will definitely play your game this weekend. It looks really cool and people seem to like it a lot.

(1 edit)

Your name has to be at least 4 characters. Don't ask me why I put this restriction there.

Just add a number to your name. You might get the message that it is not available, add another number and try again :D Your name is not used anywhere in the game. This is one of the lies the game is telling you.

Thank you very much and I'm glad you enjoyed it.

Space would be an option, but the keybind was copied mainly from Hollow Knight. And I think Ori and the blind forest also used Y/Z for jumping. But that game was not really designed for keyboard, but for a gamepad. So if you have one that makes the game even better.

Ok, you didn't get the joke with the name. The theme for this jam is "The game is a liar" and this is one of the times the game lies to you :D Your name does not really matter at all, because it is never used again in the game.

If you need a tutorial for the character creator, follow me on itch or twitter. I should finish it this weekend.

https://twitter.com/FireTotemGames/status/1169363826887860232

Ok, that is really weird. The only explanation I have for this is that the collider for the tiles were not combined correctly from the compound collider in Unity. I will check that area for stuff like this. Thank you very much.

Yeah, I also take game jams as opportunity to learn something new. Every game jam I try do something I never did before. This jam had quite a lot of stuff in it. Character creator, Tutorial, Dialogue System, Story, Level design, advanced 2D Platformer.

I'm the wrong guy to ask for music because that's the thing I'm the worst at :D But if you are looking for sound effects, I can recommend this website https://sfbgames.com/chiptone/ or have a look at https://www.youtube.com/watch?v=MjusZESiLiw.

If you want to try out making sounds https://boscaceoil.net/ is quite ok, but the program is buggy and can crash without warning...

Yeah, I will follow you so that I stay updated about your game ;)

You glitched into the floor? That's a new bug :D

Where you able to restart the level after the glitch?

Yeah, we are also stunned by what we were able to pull off within in this week. A lot of time and work was put into it tho, but it was totally worth it :D

You are the first one that is mentioning the spikes and I have to tell you that our graphics designer was also not happy with how I used them. And I also agree that the spikes are not so nice and some point should use less spikes (level 2 - dash). Unfortunately the time limit prevented us from changing the levels. If we ever continue on this game, there will be much less spikes, maybe even none because they do not really fit in such a futuristic theme.

Thank you very much. We were able to pull this off because we took leave and by working like crazy :D I roughly put 100h of work into that game. My two colleagues something similar I would say.

Yeah, the main idea for the game is revealed after the training and we put some other portions in where the game is lying to you. One thing is that your first name is not available, which is complete bullshit because your name is never ever used again in the game :D Not many understood that joke I think :D

The issue you are talking about is something that got added through building the game. In the editor the player is blinking in white and also the enemies when you hit them. I recognized it too late that we had this bug. Sorry that this makes controlling the character worse...

Thank you very much. Getting bad ratings because of such a stupid bug really annoys me.

Thanks for the feedback.

Hollow knight was the inspiration for it. At least from the controls perspective.

The soft lock is a web build issue. Super annoying and we found it out too late. The windows version is fine, but I think the rating is done and you won't give it another try :D

Ok, I understand your game now. Really cool idea. Would be good if the message (what you have described me now) would have been transported by the game. Would make your game better and save you some typing :D

Regarding the bag . It was more like a death trap for me, because I tried to open it right away and run into the spikes :D

Just curious. The message of your game is to just give up and commit suicide to end your suffering earlier because life is just full of stuff that drains your energy? 

Working on a tutorial for the character creator https://twitter.com/FireTotemGames/status/1169363826887860232

Give me a follow on itch and/or twitter so that you won't miss it ;)

Character creator tutorial in the making ;)
https://twitter.com/FireTotemGames/status/1169363826887860232

In case you want to learn how I did the character customizer you should follow me because I will make a tutorial ;) https://twitter.com/FireTotemGames/status/1169363826887860232

Btw, if you want to learn how I made the character creator/customizer, give me a follow on twitter or itch or both ;)
I'm making a tutorial for that. https://twitter.com/FireTotemGames/status/1169363826887860232

First of all thank you very much for your lenghty feedback. Really appreciate it. Here is some feedback to your feedback :D

What do you meant with utility in your first comment? The character customization is purely cosmetic and should make the game more interesting for you because you have a character nobody else might have :D Especially with the possibility to give him a name. Btw. the game is lying to you that your first name is not available because your name will never ever be mentioned in the game. I think nobody got that joke :D

Yes, Hollow Knight was my main inspiration. Did I do a good job reconstructing the controls?

Yeah, I did not really tweaked the gravity after I thought it was ok. I got then used to it while designing the levels. Unfortunately, none of our testers mentioned that the gravity was too high, so I didn't change it. But after getting this feedback several times now, I will pay more attention for my next games. Maybe I will make a checklist for my testers so that I get feedback for everything :D

Yeah, I used the cinemachine package from Unity which has a look ahead feature but I could tweak it so that it felt right. I will tweak the shit out of it for the next game :D

Thank you very much for playing the game until the end. Some people were not able to finish it and therefore didn't get the punchline/twist of the game.

Thank you very much, but I'm not planning to make a kids show anytime soon :D haha

I found your game sitting in a single forum post and I thought, yeah, why not give it a rating :D So here I am and I hope you return the favor and checkout our game. It might be a little longer than yours, but you have to play it til the end to understand it :D Because the theme plays a big role in the end.

About your game. I really like all the things running towards the player with this simple but effective bouncy animation :D Very cool graphics for that. The music is also really nice and the story of your game is very true. I can see that you either went through a lot of this stuff or are very good informed about it based on the lengthy response below :D

The things that I didn't like are:

  • The not working gun. Because it is not killing anything. Ok that might be good for the part with the babies, because killing babies is nothing you should do in video games. Ever. But for the other levels it would have been nice if the player would have had the chance to survive longer.
  • Maybe you could have combined this with the health he looses. So basically the amount of enemies left per stage is the life the player looses. Instead of just subtracting a fixed number like you explained in your comment below.
  • You should also have a look at your character controller, because it is a little bit annoying that you always look to the bottom right when pressing no button. You should remember the last input from the player and make the character face this direction until the player presses another button. But to be honest it didn't influence the game at all, because you couldn't kill anything anyhow.
  • Again the shooting topic. From a game design point of view it is a weird choice to make the player shoot in the direction he is running. This kills the option to run away from an enemy while still shooting at him. Most top down shooters are using the mouse to aim, so the player can move around in any direction while shooting in any direction. 
  • But let's answer this question first. Was it your plan from the beginning to make things invincible? Or did you want them to be killable, but you didn't have enough time?

I hope my feedback helps you.

Hey, I thought I might give some valuable feedback to game with low ratings like yours. I have no idea why you have 2 ratings and 4 comments (wihtout counting mine). Seems like somebody has forgot to press Save rating :D 

First of all, good job for submitting something, even if it is just a prototype. You sat down, worked on your game and you had the courage to submit it even if it is not even close to being finished. Some people are afraid of their unfinished games and don't even upload them. But by doing so, others can give you feedback which could help you improve.

I will be honest, the graphics and animations are the only good part about your game/prototype. I really like your animations by the way. I think you put quite some work into making them look good. The rest has potential for improvement, but it is your first game and you can really be proud about it. Here are some things thay might help you improve your game:

  • The jump feels a little weird because the gravity is too low. In games you typically go for a higher gravity to make a faster gameplay. Simply turn up the gravity scale on your character. You then should also pump up the jump force you are applying othewise your character will not jump very high :D Btw, you should also increase the jump height a little.
  • I think you are using Input.GetKey() for checking the spacebar. Please use Input.GetKeyDown(). This will only return true if the key is pressed down instead of constantly returning true when the key is down. That's why your player is attacking like a helicopter :D
  • Add a Physics Material 2D to your character with a friction and bounciness of 0. This should prevent your character from getting stuck on the side of platforms ;)

I hope my feedback helps you.

Ok, weird game. I assume the "To be continued?" screen is the end, right?

Nice game idea with the little twist at the end, that you only get when you explore a little, like I already love to do :D

I really like the day and night cycle. The sun and moon have a really jumpy movement due to the pixel art, but the work you but into this feature is really cool.

The controls are ok. There is the bug I have mentioned below and also the bug that you start at the door of your house when leaving the lab, but no other bugs noticed.

The game is missing some animations, but being able to interact with all the items is nice and I liked the short statements. For example, when looking into the mirror or checking out the toilet :D

Unfortunately, there are no music or sound effects, so I can't give you more than 1 star for that.

I hope my feedback helps you.

Maybe you want to checkout our game if you have time.

Ok, weird game. I assume the "To be continued?" screen is the end, right?

Nice game idea with the little twist at the end, that you only get when you explore a little, like I already love to do :D

I really like the day and night cycle. The sun and moon have a really jumpy movement due to the pixel art, but the work you but into this feature is really cool.

The controls are ok. There is the bug I have mentioned below and also the bug that you start at the door of your house when leaving the lab, but no other bugs noticed.

The game is missing some animations, but being able to interact with all the items is nice and I liked the short statements. For example, when looking into the mirror or checking out the toilet :D

Unfortunately, there are no music or sound effects, so I can't give you more than 1 star for that.

I hope my feedback helps you.

Maybe you want to checkout our game if you have time.

I glitched out of your game right away :D It seems that your ground check is somehow triggered by the left wall and you can jump over it and leave the room :D This is not my final feedback, I just wanted to point it out in case I forget it :D