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Oh no. There are no comments here. Let's change that ๐Ÿ˜Ž

I already gave you some feedback on Discord but it here again:

First of all, I really like that you went into the direction of The Room game series. I really enjoyed them on my smartphone, but I think you overdid it a little bit with the difficulty of your puzzles. It is really easy to come up with puzzles, but you have to think about your players and check if they are able to come up with the solutions that you have intended for the puzzle. Therefore, I would suggest doing more playtesting during the game jam with different people. The klujam server is full of people and you should find some. I'm always ready to test some games ๐Ÿ˜‰

Regarding your level design, you have to work on the difficulty curve of your game in general. Your game goes from (very) hard on the first shell to impossible on the second ๐Ÿ˜… It would have been better to have more shells with less puzzles on them, starting of with only 1 super easy puzzle on the first shell to give the player a good feeling starting your game and opening the first shell. From there on increase the difficulty and amount of puzzles per shell.

The color scheme of your game is also very dull. I would suggest getting a better feel for good lighting and colors/materials for 3D games as well as looking into post-processing. This can really elevate the look of your game by a lot! I would also suggest to checkout some websites for 3D models if you don't have a dedicated 3D artist in your team. It's not about working harder, it's about working smarter ๐Ÿ˜‰ I'm sure you already know Kenney, but if not, here is the link to his totally free to use assets  https://kenney.nl/assets