That's a pretty cool idea. There are a few small things with the level design that I had a hard time grasping, but otherwise, I really liked it. Also, the art is awesome. Well done.
Damyan 'dastmo' Momchev
Recent community posts
This is an amazing idea that I enjoyed a lot! It played quite smooth and I love that I could choose my own cues. Also, the subtle humor in the writing is spot on. I would pay money for a full version of this! Well done!
My biggest regret is not spending enough time on enemy spawning mechanics and enemies in general. I could have done a lot more there if I wasn't so fixated on the physics of the disc. I'm definitely going to address this in future post-jam updates, if I do any.
Game can be found here: https://itch.io/jam/gmtk-2019/rate/461473
All three mouse buttons are taken by the different throws (left spin, right spin, no spin). However, it would be easy to set up a trigger and recall with the same buttons if the disc is thrown. Perhaps I overestimated the chance of misclicks. :)
Thanks again for your feedback. I am getting some great pointers on where to take this moving forward! I am even considering a multiplayer version right now.
Thanks for your feedback! Those are all points I have considered, but had no time for, due to spending way too long on tweaking the physics. If I update this in the future, they are all on the to-do list. :D
Using different buttons to shoot and recall the disc was a deliberate choice, in order to avoid accidental combo breakers.
I have a one-bullet top-down shooter. I had the idea of recalling the projectile while it is travelling, but since it's powered by physics, applying a force towards the player while it is travelling in an unknown direction proved to be quite unreliable. So, I decided to make the recall work only at low projectile velocities to lower the randomness of the trajectory.
Judging by the comments on my rating page, I should have actually fixed this, instead of sweeping it under the rug. :D
Game is here: https://itch.io/jam/gmtk-2019/rate/461473
That's a very fun take on the theme and I love how it plays! The visuals also look great.
One thing I would add is some sound indications (and maybe icons) that show that you have picked up a weapon. I often found myself trying to pick up one when I already had something in my hands, because I didn't I see I picked it up while kiting the mobs.
Thanks for your feedback! I think I will need to tweak the bounciness and drag of the various physics materials if I continue working on this concept in the future. I think tuning those will make the disc a bit more predictive.
Thanks for your feedback! I have thought about some of the points you mentioned. For example, I thought about making all non-connected tiles flash the same way antennas do. Once the jam's judging period is over I might take that a bit further.
However, due to time constraints this weekend, I had to cut some functionalities and mechanics that were in the original design concept. :)