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It took me a while to understand what to do. After I did, I realized that it is quite difficult, because if you move a tad early or late, you make it far worse. This leaves no cognitive capacity to keep an eye on the right portion of the screen.

I would suggest a more "forgiving" control over the line, where pulling the line in the opposite direction a bit in front or behind a spike lowers the spike as well. Maybe a wider area around the cursor being affected by it?

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I did not want to make it two easy. 

making the effect area bigger is a nice idea it could work.

wen I was imagining the game. I though making the wave go straight will be easy but I was wrong.