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I have a one-bullet top-down shooter. I had the idea of recalling the projectile while it is travelling, but since it's powered by physics, applying a force towards the player while it is travelling in an unknown direction proved to be quite unreliable. So, I decided to make the recall work only at low projectile velocities to lower the randomness of the trajectory.

Judging by the comments on my rating page, I should have actually fixed this, instead of sweeping it under the rug. :D

Game is here:

Oh, this speaks to my soul. The fact that we didn't have to worry about physics when making Negative Nancy is probably the only thing that stopped me dying from stress-related complications...