Now that comments and notes from other jammers are coming in what is the biggest regret you've had about how you went about this game jam? What's the one thing about your game that you wish you had spent more time on, or a big bug that you may have just simply overlooked in the rush?
For us it was our movement. Our team designed a puzzle platformer. While I think we did a great job adhering to the only one theme and designing interesting puzzles based on only one player moving at at a time, it was the platforming movement that we really should have spent more time on. We received a lot of feedback noting that it was slippery, and as it's the core mechanic of our game, we now realize it should have been one of the first places we concentrated our efforts in play-testing and programming.
Please link your game so we can all support each other's mistakes : ) Here's ours: