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Jannik Boysen

A member registered Dec 04, 2018 · View creator page โ†’

Creator of

Recent community posts

Man, I wish I was less of a scaredycat, because your games always look gorgeous! Maybe I'll get a friend to hold on to ๐Ÿ˜‚
Do you mind sharing what tools you are using when making your games?

This is such an awesome concept! Dont' think I've seen this kind of game before!

Oooh, I think I saw a tweet from you! Looks really great, I'll give it a shot later!

These look really cool! How long did they take to make? And how many frames of unique animations are in this, excluding color variants?

Just played it, it's so cute! ๐Ÿ˜ฑโค Really like the music.

My only problem with the game is the camera controls and not really being able to see where you can jump on, maybe let us control the camera with the mouse?:)

Chronomancy: Watchmaker's Curse

Whoooa, these look really cool, I like your style! I'm excited to see what kind of maps will be next! Maybe I should use some of these for my first DM efforts...๐Ÿค”โœจ

Looks lovely ๐Ÿ˜

This looks so cute! Will definitely give it a play! โœจ

Great to see other Germans on here!

This is looking really cool!

Whoa, this is looking awesome! Can't wait to check it out!

So simple, yet really cool! 

(also that out of bounds it just *chef's kiss*)

I love the simplistic interface of this! I'll definitely give it a play :)

This looks really cool! I'm glad to see more physical games coming to itch :)
Guess I'll have to get my hands on a printer :D

Whoa, this looks really unique! I'll be giving it a go later!

Your art looks great!

Porting a game seems like a really scary task, is there anything you've learned by doing it?

Just saw your game for the first time, and it looks absolutely lovely! Gorgeous visuals, really loving your colours! Is there any roadmap for the first public build? :)

Congratulations on your release!

Hey Luke!

I think most people really don't know what they really want; they underestimate how different they want new games to be and they misjudge what made them like games in the first place. I think when people want you to do a sequel, they don't realize that they just want something just as weird and fun, but entirely different. It's easy to say you want a sequel, because what else can you say? They won't know what a new game would even be about, because if they could, would it still be weird and surprising?

I'm excited to see what you come up with, best of luck! :)

Conrgats on your release! I love your artstyle, it looks awesome :D

Also it's good to know that I am the only one who likes to just make up things while doing them :)

Congrats on your release!

It looks absolutely lovely. I'll be giving it a shot soon!

Love your unique artstyle!

If you want to make your own character controller, you can lock the cursor to the game (and make it invisible) by using Cursor.lockState = CursorLockState.Locked, then use Input.GetAxis("MouseX") for horizontal movement, which rotates the camera. Then do the same for vertical, if needed :)

Woah indeed! This looks awesome :D

I have to say, this oozes style! You can tell how hard you must have worked on this, it looks amazing!

How is that even possible?!

Okay, now I've read the rules, and this looks like an awesome concept! Kudos!

Congratulations on releasing your first game!

Impressive art, I just found your game and it looks really cool! Did you have any big inspirations? (One Finger Death Punch comes to mind for me)

Hey, your art looks really cool, I am intrigued! I would suggest actually telling what your game is about on your game page, most people don't want to read about the story of your game first, they want to know what they will be playing. Judging from the screenshots you might control a mob of units? But the page does nothing to tell me about what I will be playing ๐Ÿค”

Anyway, congrats on your release, I will give the game a shot!

Hey, congrats on your release! Your game's artstyle looks really cool, I am impressed by how polished everything looks! Also, great trailer!

Just replied :)

Thank you for your detailed feedback!

I think it's really interesting that the enemy projectiles could be seen as not harmful, I did not think about that! Might revisit the friendlier looking projectiles ๐Ÿค”

We are signaling blocked spaces by darker floor colours aswell, but maybe this will need some more communication, your comment has been really insightful, thank you :)

Great devlog! I am pretty intrigued to see a shooter that is played in portrait mode โœจ

Your trailer looks pretty cool! I will definitely check it out and try to give detailed feedback soon!

"Telekinetic sword". You sold me on the game already :D

The music and sounds fit sooo well!

Wow, I am really impressed, your level design is great! The first level introduced the main mechanic really well, and even before that the lobby made sure that I knew what I could do! This feels really polished, good job!

Hey, congrats on your release! I really like that you can explain your main mechanic in one gif!