Thank you for the report, I’ll look into it for the next update!
Recent community posts
Ahh yeah Avast can be really weird sometimes…Maybe I’ll stumble upon what’s causing this, if you can I’d love to have some screenshots and maybe log files, if you’d like to send them to me over on Twitter!
One island of many.
One camera to capture what should not be forgotten.
A mirror always reflects the light.
I would love some feedback on it 💕
You can play it in your browser over at jannikboysen.itch.io/monoliths
I love the way you put a twist on the “your controls are broken” mechanic, implementing player agency into it already elevates it a lot! The game has such a nice presentation as well, it’s really memorable!
The only thing I don’t like are the short timers! I kept switching from mouse to keyboard and that has been losing me the most time, which got frustrating really quickly. More lenient timers or a different incentive to play fast would be lovely!
I love the idea, it reminds me of Hades by Supergiant, where every god has their own mechanics you can identify them by! I think it needs to be clearer what each effect does though, I have not felt a difference for most of the time.
Also a thing to think about: Why would I use my sword if the sling is better in any way? Think about the decision the player has to make to choose which weapon to use and how to make that choice interesting!
Love the music and art! I think hitboxes could be visualized better though, and the player acceleration/deceleration feels really slippery, making many parts of the level pretty unplayable when you’re fast. I like the idea of things getting out of control more and more, but that does not have to mean uncontrollable :)
Moving such a big mass of entities is always really fun, just the nature of the mass forming around houses and obstacles is just satisfying! I think starting every level from the same blank slate is a bit tiring though, I would love to keep a few zombies everytime as the scenario get bigger. And hunting down one human that you forget somewhere before feels a bit like work, I think winning at 90% conversion would do wonders! Good game!
I think the base idea is solid, and I like that you spun the out of control theme as something positive here (at least that’s what the mechanic feels like). But I feel the game takes too much time to ramp up to a state where that mechanic shines! Especially for a game jam, make sure people have the “ahhh, I get it!” moment early on! More enemies at the start (and more that group up) would do wonders here :)
Keep up the great work!
This is such a nice and tranquil game! I loved the concept, and the stop mechanic working like a key that opens new areas has me wishing for a metroidvania in this style! Though I have to say, the stopping can be tricky, which requires a little bit more dexterity, but I think you could shift the focus to make this game even more of a puzzler!
Amazing job! ✨
Hey everyone, we just released our #GMTKjam 2020 entry, Flamingo Fiasco!
Mingo the Flamingo is in trouble! They need to deliver an important letter to the owners of the local shop for ancient vases and ludicrously expensive porcelain dishes. But this season their allergies are out of control, causing them to sneeze uncontrollably!
You can check it out here: https://jannikboysen.itch.io/flamingo-fiasco
and if you want to rate it for the jam, do that here: https://itch.io/jam/gmtk-2020/rate/692832