Man, I wish I was less of a scaredycat, because your games always look gorgeous! Maybe I'll get a friend to hold on to 😂
Do you mind sharing what tools you are using when making your games?
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Just played it, it's so cute! 😱❤ Really like the music.
My only problem with the game is the camera controls and not really being able to see where you can jump on, maybe let us control the camera with the mouse?:)
I think most people really don't know what they really want; they underestimate how different they want new games to be and they misjudge what made them like games in the first place. I think when people want you to do a sequel, they don't realize that they just want something just as weird and fun, but entirely different. It's easy to say you want a sequel, because what else can you say? They won't know what a new game would even be about, because if they could, would it still be weird and surprising?
I'm excited to see what you come up with, best of luck! :)
If you want to make your own character controller, you can lock the cursor to the game (and make it invisible) by using Cursor.lockState = CursorLockState.Locked, then use Input.GetAxis("MouseX") for horizontal movement, which rotates the camera. Then do the same for vertical, if needed :)
Hey, your art looks really cool, I am intrigued! I would suggest actually telling what your game is about on your game page, most people don't want to read about the story of your game first, they want to know what they will be playing. Judging from the screenshots you might control a mob of units? But the page does nothing to tell me about what I will be playing 🤔
Anyway, congrats on your release, I will give the game a shot!
Thank you for your detailed feedback!
I think it's really interesting that the enemy projectiles could be seen as not harmful, I did not think about that! Might revisit the friendlier looking projectiles 🤔
We are signaling blocked spaces by darker floor colours aswell, but maybe this will need some more communication, your comment has been really insightful, thank you :)
Wow, I am really impressed, your level design is great! The first level introduced the main mechanic really well, and even before that the lobby made sure that I knew what I could do! This feels really polished, good job!