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A member registered Jul 13, 2017 · View creator page →

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Recent community posts

Hmm, it's been a while since I've tested the mac version. It's a bit tricky to borrow a mac from someone in these times, but i'll see if I can get someone to do some testing for me. I reckon it's either some security settings not letting you open a file downloaded from the internet or some recent(ish) mac update that I need to account for. 

In the meantime, i'll contact to sort out a refund (there isn't a way for me to do this manually).

What OS version are you running?

Thanks so much, really appreciate the support. 

I know I've been a bit quiet with updates this year but the full release is on the way. Thanks!

Firstly, thanks for the feedback, really appreciate it!

You don't get to use the seed for much in the demo. I'll release a new demo in the near future once i'm finished working on a big-ish change. The full game will be here for October.

Added to The Great Bug Fix Sticky Note on my wall, thanks.

This is on the mac version?

Aha, my fault, I never went back in to the tunnel - just assumed something wasn't working. I understand now.

Really enjoyed this game, I loved the music. Moving story, told through the mechanics and environment very well. 

Cool, unique double jump.

I guess I'd like to see a bit more aesthetic variance in the different areas, but it still works well as is.

Is the soundtrack available anywhere? (I'd totally pay for it.)

I like the look of this, nice atmosphere. 

Dying takes me back to the start of the game, I have to reload the game and select load to return to a checkpoint. Is this by design?

So I just found this game sitting on my desktop.

No idea when I downloaded it, just started playing to see what it was. Kind of thought it might be a genuine haunted game at first!

So after playing, a quick google led me here. Just wanted to drop by and say I thought this was really cool.

Loved the aesthetic, especially the intro music. And the story was great too. Collecting the snow was a little tedious, perhaps, but in all I had fun!

Cool stuff!

Firstly, thanks for playing! 

Unlocking the combination cabinet is probably the point where most players get stuck. The note on the cabinet is meant to provide a clue for what order you should input the numbers. But it seems most players have difficulty working out what the clues mean. 

I'll be re-working this puzzle in the next update, hopefully it'll make a bit more sense and be easier to solve. 

Thanks so much for the feedback, it's really helpful.

Thanks for playing! Happy to see things are working better.

Mac version is up!

Mac version will be ready for the 5th.

Apologies for the delay!

New demo's up!

Cool stuff!

I've tried to be analytical and provide some feedback as I go, I know I always appreciate watching some gameplay so hopefully you'll find this helpful!


Thanks for playing, looking forward to seeing some more episodes. As I've mentioned to others, there's big update being released soon - if you're interested it would be great to see what you think of the changes.

Thanks for playing. Glad you enjoyed. A new demo will be released in the coming weeks, if you're interested in seeing if you can get any further.

Stuck on the third puzzle. If anyone cracks it, I'd appreciate a hint!

Really cool game. I liked the solid shadow idea, but absolutely loved the double jump in light mechanic. Adds loads of depth to the lighting system. Great job here!

Cool game, very creative. Pretty original take on the theme as well. Nice work!

Will do! Cheers!

If you have the time, here's mine:


I'll give yours a go when I get in to work in a few hours! Here's mine:

I've got another full day in work tomorrow, with not much to do - if anyone else would like to leave me some games to play!

Nice game, love the aesthetics. I think it fits the theme of the jam, even if the actual gameplay mechanics aren't influenced directly by the theme. Still pretty cool, I reckon. Nice work!

Pretty cool concept, tough game. I'd like to see what other ideas you can come up with for this. Lots of potential! Nice work!

Played and rated!

Really cool, loved it visually. A bit of a tenuous link to the theme of the jam? Nice work though - really like the screen transitions too, really fluid!

Very unique. I think that not being able to see your character within the light circle is very good design, it really discourages camping and adds a good risk/reward element to basic movement. I don't think you should change that, stick to your decision here! Nice work!

Pretty cool, nice graphics, cool enemy variation. Nice work!

Played and rated!

Argh this made my brain hurt. Cool game, I think maybe some of the levels were a bit too hard? I found it more efficient to just fail on purpose on the more complicated levels. Maybe you could keep one or two blocks visible on really big levels to act as a bit of a guide? Or maybe I'm just very bad at this, I don't know. Nice work!

Pretty cool, appreciated the upgrade system and health carrying over between levels. Gave the game a sort of roguelike feel. Nice work!

Played and rated!

I loved those little ships that latch on, nice original enemy design. Game could have done with a few extra mechanics to really make you feel the restriction of only being able to use one input at a time. But I had lots of fun, cool game!

I've already played this! Super cool game! And yeah, it's turned in to a great week rather than a day. Loads of cool games!

Played and rated!

Neat idea! Nice to see some multiplayer in this jam too! Nice work!

Played and rated! Nice game!

Very cool, super unique. Felt good to play, design was simple and effective. Good job!

Yeah: "Put the tutorial about how to do something, before you actually need to do it". It makes a lot of sense when you put it like that. that tutorial bit isn't my proudest moment. I had my reasoning for doing it like I did at the time - tired, confused reasoning.

That command input bug report is new though, I hadn't noticed that! Thanks for the heads up, it's defo something I will address.

Thanks for playing!