I know - it's really annoying! I'm keeping the mechanics of the game but re-doing all the level design.
With some better designed areas, getting stuck should be less of a problem. I've also introduced a new item you can find which acts as a '1up' - it refills your battery when you die and resets your input effects, freeing you if you're trapped.
What I'm really excited about is implementing the story. You'll get to know more about that robot someday!