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Braveo

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A member registered Aug 01, 2016 · View creator page →

Creator of

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anyways...

BANGER ALERT!!!!!!!!

Presentation is AMAZING. I do love how you have to lure the dog to the bones and avoid the bombs.

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The visuals look pretty nice, and I like how you play as the mouse cursor instead of any specific fish. I wish there was something else in there though that could add more stakes to the gameplay loop. I did like how two fish could get hooked at the same time, but maybe one species of fish can be more valuable than another, so you'd have to do some decision making in which fish you want to save? Just an idea, but nice job!

I like the presentation, and the game feels pretty nice to control! However, the gameplay loop could use a bit work, since once you find the optimal strategy of chasing someone, it becomes pretty easy to chase. I DO understand the idea that reverse roles have to do with you tagging and the other person tagging you, but I think it'd be nice if you can control two characters independently than controlling both at the same time. Nice job though!

Love the idea a lot! I love how instead of trying to make the other person lose, you're trying to make them win by you getting squashed. I wish there was a bit more to it other than just following the player, but for two days, this is a neat concept!

I really like the idea of controlling the health bars, especially with the fact that these health bars correspond to actions you normally do if the roles weren't reversed. I wish there could've been a little more to it, like a gameplay loop that felt a bit more complex than rock paper scissors, but this was still neat as a concept!

Love the way the idea was implemented! This take on fruit ninja was fun, and I like the little animations when the ninja's trying to slice. 

Really fun, I like some of the moments where you had to remove the blocks and place them somewhere else in real time (at least that's what I did).

I love how you get flung around the map when you eat the bait!

This concept's so FUN and the game feels really polished. Great job!

I love the concept and how chaotic things can get!

thank you bobble pi so epicness

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This game shall now be forever free!

Thank you so much!


After 1 and a half years of development, Raybound has been released!

braveo.itch.io/raybound

A single-player puzzle platformer where you are a square, and you must cast your rays on objects to navigate the world, and find out what you truly are.  With rays, you have the power to cast your ambitions onto this world.

- 5 levels that test your puzzle solving skills, and bizarre scenarios.
- A soundtrack I had a lot of fun working on.
- Bridges, so no more safety violations.

I hope you enjoy!

This is really fun, enjoyed it a lot

I really like the idea of having to juggle between two aspects of the game! The music's also really fitting. Had some fun with this game :)

This game is fun, and I really enjoyed these puzzles a LOT! There's a few issues with the camera, but after fiddling through, there really is a lot of potential here! Completed it!

This is really awesome and I love the ideas

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love it. 7 strawberries, 25:42 time, 209 deaths, really fun. grappling's always fun.

I love how simple it is, and makes you want to figure out every corner! Makes me curious, and the music is also very relaxing. Even when we feel lost, we always find a way there. Amazing. 

Thank you! The game is definitely hard, and I didn't take enough of the time to test it, but luckily there's nothing extremely special about the ending (it's more of a "you win!" type ending), it's just something for you to feel accomplished about if you beat it. I'm glad you like the game!

I love how you can customize your own character, I really felt like falco. The game feels so real that every time I fight someone in real life, I think of this game. It's a masterpiece, and playing against friends is amazing. Mastapiece. 

This game was so fun, I started pushing people in real life. (I'm kidding, I would never do that). Gameplay was solid, graphics are amazing, and the music straight up slaps. 

This game was so good that I feel like I was in the game for real!

This is poggers!

Yeah teaching the game was a bit tough and the hardest part about making a simple game like this is knowing when is it too much and when I should introduce mechanics. If I were to redo this game knowing everything, I would definitely start with the window of time for the enemies large and slowly shrink them as time goes on. Thank you for the feedback!

Mastapiece.

This game is so scary, holy flip, I enjoyed it, and screamed so loud, that my table knocked over like in the game. EPIC

This game is really FUN. I love platformers, especially ones that time you to do tight jumps, and when you combine that with a lot of ways to make the gameplay go further, this game is really fun. Awesome job!

Thanks, E.

Thanks, and definitely :)

Thanks! Now that I look back to it, I definitely should've added a way to indicate that it's going faster. Thank you for the feedback :)

Controls are stiff, but a really good concept nonetheless. Nice :)

This game is so good, I had so much fun. The only thing I would change is the camera. Maybe the character should stay in the center so your input (mouse pointer) isn't interfered with when trying to aim. Great job :)

This is fun. There's only one thing I would change, and that would be to not show the text, in order to let the players react and engage more. For example, when I read "Get!" I automatically move, because you need to move to get things. If "Get!" wasn't on there, I would've reacted to the boxes showing up in a different spot and press the move button to move. Great job though :)