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(+2)

This is fun. There's only one thing I would change, and that would be to not show the text, in order to let the players react and engage more. For example, when I read "Get!" I automatically move, because you need to move to get things. If "Get!" wasn't on there, I would've reacted to the boxes showing up in a different spot and press the move button to move. Great job though :)

(1 edit) (+1)

One of the things I was thinking of adding was alternate microgames for each text prompt that would require a different ability. This would force the player to react based on the microgame and not the text prompt. Thanks for the feedback!